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  • ...' is an unofficial fork of the [[Alien Swarm (engine branch) | Alien Swarm branch]], meant to add new content and fix bugs from Source. New since Alien Swarm is
    853 bytes (107 words) - 05:26, 6 October 2024
  • | type = games ...da Wars is a mod for ''Alien Swarm'', many [[:Category:Alien Swarm|''Alien Swarm'' mapping principles]] apply to ''Lambda Wars'' as well (e.g., <code>struct
    2 KB (249 words) - 08:46, 25 June 2025
  • {{Infobox engine | title = Alien Swarm engine branch
    3 KB (386 words) - 11:21, 30 June 2025
  • {{LanguageBar|title=Alien Swarm - SDK (Authoring Tools)}} ...Tools starting from the {{l4dbranch|4}} up to the {{Csgobranch|4}}, Alien Swarm's Authoring Tools also ship with the game's source code for free.
    4 KB (585 words) - 03:06, 13 March 2025
  • ...ase.png|480px|thumb|right|Foundry in action on the Source Filmmaker engine branch.]] ...viewports, remove/add point and brush entities in real time from both the engine and Hammer sides, have a limited degree of brush editing preview, and more.
    4 KB (567 words) - 12:10, 20 April 2025
  • ...Source SDK application is now deprecated in {{src13|2}}, as most of these games now ships with Source SDK Tools by default (however it does not include SDK ...erred as '''{{srcsdk06|3.1}}''', required to play any mods built on '''Old Engine''' ({{src06|1}}). It was last updated in December 2009.
    4 KB (677 words) - 21:26, 4 April 2025
  • ...ting]] and shadows (similar to {{Xe|4}}). It's among very few {{source|4}} games that have dynamic shadows not based on projected textures, while still havi ...nti_aliasing|MSAA]] is not supported in '''Black Mesa''' while in '''Alien Swarm Deferred''' it is!, however it is highly recommended that user uses post-pr
    3 KB (442 words) - 08:46, 25 June 2025
  • == Engine branch == Before starting a [[mod]], you need to choose which version (or ''branch'') of Source you will use.
    6 KB (950 words) - 08:36, 6 July 2025
  • == Directly supported games == The Source SDK supports editing for the following games directly:
    2 KB (320 words) - 21:11, 4 April 2025
  • ...] and {{tf2branch|1}} engine branches. Valve games (running on {{src13|1}} branch, or {{tf2branch|1}}), usually have Source SDK tools installed by default. ...ne versions that have no source code available to the public (except Alien Swarm):
    8 KB (1,300 words) - 20:39, 14 August 2025
  • [[File:Ep2_menu.jpg|thumb|GameUI from {{src09|1}} - {{src13|1}} branch. The UI source code is available publicly on [https://github.com/ValveSoftw ...l branches of Source (from {{src04|1}} to {{src13|1}}), GameUI is a closed engine library manipulable to a limited extent by editing .[[res]] script files. T
    4 KB (626 words) - 05:53, 10 September 2025
  • {{Infobox engine | title = Left 4 Dead engine branch
    9 KB (1,268 words) - 23:42, 31 August 2025
  • ...can compile v49 MDLs with vertex animation. Studiomdls from earlier IDST1 games, including {{l4d|4.1}} and {{l4d2|4.1}}, compile v49 MDLs but do '''not''' ====Vertex Animation in Other Games====
    6 KB (990 words) - 17:42, 18 July 2025
  • {{Infobox engine | title = Portal 2 engine branch
    5 KB (734 words) - 10:45, 28 August 2025
  • ...ts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{astools|4.1}}, the following scrip :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additi
    4 KB (565 words) - 01:35, 8 August 2025
  • ...sbranch|4}}, being the successor of this branch. However, as of 2024, this branch, aswell as {{l4d|1}} and {{l4d2|1}}, is still being actively updated in ord ...th the exception of some third-party games), L4D (and [[Alien Swarm engine branch|later]] branches) does not require earlier versions of Source to be install
    5 KB (812 words) - 14:16, 19 February 2025
  • {{Infobox engine | title = CS:GO engine branch
    9 KB (1,271 words) - 06:06, 26 July 2025
  • ...the [[Dota 2 Workshop Tools]] as well as Dota 2 is now using {{source2|4}} engine this section is now irrelevant to Dota 2 map creation. This page is kept he ...program base is based upon the Alien Swarm SDK. This means that the Alien Swarm SDK, with some small tweaks, can be used.
    10 KB (1,504 words) - 23:59, 6 March 2025
  • : La función de la textura de flujo de agua base de la rama de motor de Alien Swarm, con [https://steamcdn-a.akamaihd.net/apps/valve/2011/gdc_2011_grimes_nonst {{see also|[[:Category:Portal 2 engine branch games]]}}
    5 KB (729 words) - 14:15, 19 February 2025
  • ...also defines which games it depends on and the '''SearchPaths''' that the engine uses to look up resources. It is stored in the mod’s root folder. Source, ===Steam games list===
    27 KB (4,381 words) - 13:38, 6 August 2025
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