prop_vehicle
Class hierarchy |
---|
CPropVehicle |
vehicle_base.cpp
|
prop_vehicle
is a point entity available in all Source games. It is a vehicle model that can be driven via inputs.
Flags
Always Think (Run physics every frame) : [1]
(in all games since )
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BaseVehicle:
- Vehicle Script File
(vehiclescript)
<string> - The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:prop_vehicle_airboat
:airboat.txt
prop_vehicle_apc
:apc.txt
/apc_npc.txt
prop_vehicle_crane
:crane.txt
prop_vehicle_prisoner_pod
:prisoner_pod.txt
prop_vehicle_jeep
:jalopy.txt
(only in ) /jeep_test.txt
prop_vehicle_choreo_generic
:- Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
- Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. prop_vehicle_sin
:sincar.txt
/sincar_pit.txt
(only in )p3_vehicle_segway
:segway.txt
(only in )
- Scale of action input / framerate
(actionScale)
<float> - Todo: How fast the vehicle turns/accelerates?
Inputs
Steer
<float>- Steer the vehicle +/-1
Throttle
<float>- Throttle +/-1
BaseVehicle:
Action
<float>- Set the speed of the action animation. Todo: What does this mean?
TurnOn
- Start engine and enable throttle.
TurnOff
- Stop engine, disable throttle, engage brakes.
Lock
Unlock
- Prevent/allow the player from entering or exiting the vehicle.
See also
prop_vehicle_driveable
— A player-drivable vehicle.- Vehicles (modeling) — An article on how to create a vehicle model.