胜利之日:Source 关卡设计

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本文专注于胜利之日:起源 胜利之日:起源的关卡设计,通用地图制作教程请参见关卡设计分类(en)

新手入门

核心元素

游戏模式

待完善: 部分军团要塞2游戏模式(如山丘之王、攻防战、推车赛等)可通过实体逻辑实现,参考此预设地图(en)。需补充说明文档。

兵种系统

数据参考

外部资源

- DoD资源目录(en)
- DoD社区联盟(en)
- 法国玩家论坛(en)
- 907th地图集(en)

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