Portal 2 脚本函数列表
此列表包含可用于的所有与
 传送门2VScript游戏引擎的松鼠函数。 当游戏在工具模式运行时可以使用script_help指令在控制台打印出来这些。
变量
| 实例 | 类型 | 描述 | 
|---|---|---|
Entities
 | 
CEntities
 | 
提供服务器中已生成实体的通道。 | 
常量
| 实例 | 类型 | 值 | 
|---|---|---|
_charsize_
 | 
integer | 1 | 
_floatsize_
 | 
integer | 4 | 
_intsize_
 | 
integer | 4 | 
_version_
 | 
string | "Squirrel 2.2.3 stable" | 
RAND_MAX
 | 
integer | 32767 | 
PI
 | 
float | 3.14159 | 
类
CBaseEntity
这是实体的脚本句柄类。所有生成的实体都有一个使用此或其子类之一的脚本句柄。
游戏中的所有脚本句柄都可以从[[Zh/
- CEntities|Entities]]访问实体脚本, 可以使用
self关键字访问自己的脚本句柄。activator和caller关键字可以在函数调用时访问。 
使用方法
函数
 
特征用法
 
描述
  
__KeyValueFromInt
 
void __KeyValueFromInt(string key, int value)
 
设置实体的某个Keyvalue为整数。它只更改值, 但不会执行实体处理KeyValue所需的任何代码, 因此可能会产生意想不到的副作用。
  
__KeyValueFromFloat
 
void __KeyValueFromFloat(string key, float value)
 
设置实体的某个Keyvalue为浮点数。它只更改值, 但不会执行实体处理KeyValue所需的任何代码, 因此可能会产生意想不到的副作用。
  
__KeyValueFromString
 
void __KeyValueFromString(string key, string value)
 
设置实体的某个Keyvalue为字符串。它只更改值, 但不会执行实体处理KeyValue所需的任何代码, 因此可能会产生意想不到的副作用。
  
__KeyValueFromVector
 
void __KeyValueFromVector(string key, Vector value)
 
设置实体的某个Keyvalue为[[Zh/
- Vector|向量(或矢量)]]。它只更改值, 但不会执行实体处理KeyValue所需的任何代码, 因此可能会产生意想不到的副作用。
 
  
ConnectOutput
 
void CBaseEntity::ConnectOutput(string output, string func_name)
 
添加一个I/O连接, 当指定的输出触发时, 该连接将调用指定的函数。
  
Destroy
 
void CBaseEntity::Destroy()
 
消灭这个实体。
  
DisconnectOutput
 
void CBaseEntity::DisconnectOutput(string output, string func_name)
 
从I/O事件中删除连接的脚本函数。
  
EmitSound
 
void CBaseEntity::EmitSound(string sound)
 
从该实体处播放一段声音。
  
EyePosition
 
Vector CBaseEntity::EyePosition()
 
获得眼睛位置绝对坐标的向量。
  
FirstMoveChild
 
handle CBaseEntity::FirstMoveChild()
 
如果处于层次结构中,则获取则检索第一个(移动)实体的子级。
  
GetAngles
 
Vector CBaseEntity::GetAngles()
 
获得实体转换为向量的俯仰、水平、横滚的角度数值。
  
GetAngularVelocity
 
Vector CBaseEntity::GetAngularVelocity()
 
获取局部角速度-返回俯仰、水平、横滚的向量。
  
GetBoundingMaxs
 
Vector CBaseEntity::GetBoundingMaxs()
 
获取一个以对象为中心的最大边框的向量。
  
GetBoundingMins
 
Vector CBaseEntity::GetBoundingMins()
 
获取一个以对象为中心的最小边框的向量。
  
GetCenter
 
Vector CBaseEntity::GetCenter()
 
获取对象中心的向量-绝对坐标。
  
GetClassname
 
string CBaseEntity::GetClassname()
 
获取此实体的类名。
  
GetForwardVector
 
Vector CBaseEntity::GetForwardVector()
 
获取实体的正向向量(+X)。
  
GetHealth
 
int CBaseEntity::GetHealth()
 
返回实体当前血量。
  
GetLeftVector
 
Vector CBaseEntity::GetLeftVector()
 
获取实体的左向量。
  
GetMaxHealth
 
int CBaseEntity::GetMaxHealth()
 
返回实体最大血量。
  
GetModelKeyValues
 
handle CBaseEntity::GetModelKeyValues()
 
获取此实体模型上的键值类实例。
  
GetModelName
 
string CBaseEntity::GetModelName()
 
获取该实体模型名称。
  
GetMoveParent
 
handle CBaseEntity::GetMoveParent()
 
如果处于层次结构中, 则检索实体的父级。
  
GetName
 
string CBaseEntity::GetName()
 
获取此实体的Targetname。
  
GetOrigin
 
Vector CBaseEntity::GetOrigin()
 
返回此实体的局部原点位置坐标。
  
GetOwner
 
handle CBaseEntity::GetOwner()
 
获取此实体的所有者。
  
GetPreTemplateName
 
string CBaseEntity::GetPreTemplateName()
 
将实体名称从模板唯一装饰(&001后缀)中删除。
  
GetRootMoveParent
 
handle CBaseEntity::GetRootMoveParent()
 
如果处于层次结构中, 则向上遍历层次结构以查找根父级
  
GetScriptId
 
string CBaseEntity::GetScriptId()
 
检索用于引用脚本系统中实体的唯一标识符。
  
GetScriptScope
 
handle CBaseEntity::GetScriptScope()
 
检索与实体关联的脚本端数据。
  
GetSoundDuration
 
float CBaseEntity::GetSoundDuration(string, string)
 
以浮点数返回声音的持续时间。接受声音名称和可选的actormodelname。
  
GetTeam
 
int CBaseEntity::GetTeam()
 
找到这个实体所在的队伍。
  
GetUpVector
 
Vector CBaseEntity::GetUpVector()
 
获取实体的向上向量(+Z)。
  
GetVelocity
 
Vector CBaseEntity::GetVelocity()
 
获取实体的速度。请注意,这会读取QPhysics速度值, 因此它仅适用于玩家、NPC和移动画笔实体。VPhysics对象的速度始终为零, 一种解决方法是记录多个帧上的位置, 并手动推导速度。
  
IsValid
 
bool CBaseEntity::IsValid()
 
如果此实体有效, 则返回true。
  
NextMovePeer
 
handle CBaseEntity::NextMovePeer()
 
返回同一继承层次结构中的下一个实体。
  
PrecacheSoundScript
 
void CBaseEntity::PrecacheSoundScript(string)
 
预先加载一个声音以供以后播放, 应该在Preche()钩子函数中调用。
  
SetAbsOrigin
 
void CBaseEntity::SetAbsOrigin(Vector)
 
将实体传送到此世界位置。
  
SetAngles
 
void CBaseEntity::SetAngles(float, float, float)
 
设置实体俯仰、水平、横滚。
  
SetAngularVelocity
 
void CBaseEntity::SetAngularVelocity(float, float, float)
 
设置局部角速度-浮点数的俯仰、水平、横滚速度。
  
SetForwardVector
 
void CBaseEntity::SetForwardVector(Vector)
 
将实体的正向(+X)向量。
  
SetHealth
 
void CBaseEntity::SetHealth(int)
 
设置实体当前的血量。
  
SetMaxHealth
 
void CBaseEntity::SetMaxHealth(int)
 
设置实体最大血量。
  
SetModel
 
void CBaseEntity::SetModel(string)
 
更改实体的模型, 这可用于更改prop_weighted_cube或其他类似实体的模型。模型必须预加载, 可以通过预先放置在地图的其他位置来完成。
  
SetOrigin
 
void CBaseEntity::SetOrigin(Vector)
 
将此实体传送到给定位置。
  
SetOwner
 
void CBaseEntity::SetOwner(handle)
 
设置实体的所有者。
  
SetSize
 
void CBaseEntity::SetSize(Vector, Vector)
 
设置边界框大小。(比如func_brush或trigger_multiple)
  
SetTeam
 
void CBaseEntity::SetTeam(int)
 
设置此实体所在的队伍。
  
SetVelocity
 
void CBaseEntity::SetVelocity(Vector)
 
设置局部速度。请注意,这会设置QPhysics速度值,因此它仅适用于玩家、NPC和移动画笔实体。对于VPhysics对象,这没有影响。
  
ValidateScriptScope
 
bool CBaseEntity::ValidateScriptScope()
 
确保已创建实体的脚本作用域。 在分配给实体的作用域之前, 应该调用此函数。
  
entindex
 
int CBaseEntity::entindex()
 
返回实体的索引值。
  
CBaseAnimating
继承 [[Zh/
- CBaseEntity|CBaseEntity]]
 
用于为道具等实体设置动画的脚本句柄类。
使用方法
Function
 
Signature
 
Description
  
GetAttachmentAngles
 
Vector CBaseAnimating::GetAttachmentAngles(int id)
 
Get the attachment id's angles as a p,y,r vector.
  
GetAttachmentOrigin
 
Vector CBaseAnimating::GetAttachmentOrigin(int id)
 
Get the attachment id's origin vector
  
GetObjectScaleLevel
 
int CBaseAnimating::GetObjectScaleLevel()
 
The scale size of the entity
  
IsSequenceFinished
 
bool CBaseAnimating::IsSequenceFinished()
 
Ask whether the main sequence is done playing
  
LookupAttachment
 
int CBaseAnimating::LookupAttachment(string)
 
Get the ID for the named attachment.
  
SetBodygroup
 
void CBaseAnimating::SetBodygroup(int group, int index)
 
Sets a bodygroup. Group is the index for the desired group, and index is the desired part to use.
  
CBaseFlex
继承 [[Zh/
- CBaseAnimating|CBaseAnimating]]
 
使用方法
Function
 
Signature
 
Description
  
GetCurrentScene
 
handle CBaseFlex::GetCurrentScene()
 
Returns the instance of the oldest active scene entity (if any).
  
GetSceneByIndex
 
handle CBaseFlex::GetSceneByIndex(int)
 
Returns the instance of the scene entity at the specified index.
  
CBasePlayer
Extends CBaseAnimating
使用方法
Function
 
Signature
 
Description
  
IsNoclipping
 
bool CBasePlayer::IsNoclipping()
 
Returns true if the player is in noclip mode.
  
CEntities
脚本实例: Entities
一个用于查找和迭代游戏中实体的脚本句柄的接口。
要迭代一组实体,请在适当的方法中将null(空)传递给"previous"参数以开始迭代,或引用先前找到的实体以继续搜索。请看以下例子: 
//第一种方式
local ent = null;     //变量名"ent"是任意的(但也得合法)。
while(ent = Entities.FindByName(ent, "entityname"))     //事实上, 我们要用"=",而不是"=="!(判断ent是否有效) 如果"ent"变为null(后面无符合条件的实体),则循环中止。
{
  //...     //在每次迭代中, "ent"都不为null, 运行此处代码。
}
//第二种方式
for(local ent;ent = Entities.FindByName(ent, "entityname");)     //变量名"ent"是任意的(但也得合法)。事实上, 我们要用"=",而不是"=="!(判断ent是否有效) 如果"ent"变为null(后面无符合条件的实体),则循环中止。(请确保所有分号都放置正确)
{
  //...     //在每次迭代中, "ent"都不为null时, 运行此处代码。
}
使用方法
Function
 
Signature
 
Description
  
CreateByClassname
 
handle CEntities::CreateByClassname(string)
 
Creates an entity by classname
  
FindByClassname
 
handle CEntities::FindByClassname(handle start_ent, string classname)
 
Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  
FindByClassnameNearest
 
handle CEntities::FindByClassnameNearest(string classname, Vector loc, float radius)
 
Find entities by class name nearest to a point.
  
FindByClassnameWithin
 
handle CEntities::FindByClassnameWithin(handle start_ent, string classname, Vector loc, float radius)
 
Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  
FindByModel
 
handle CEntities::FindByModel(handle start_ent, string model)
 
Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  
FindByName
 
handle CEntities::FindByName(handle start_ent, string targetname)
 
Find entities by name (including wildcards). Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
  
FindByNameNearest
 
handle CEntities::FindByNameNearest(string targetname, Vector loc, float radius)
 
Find entities by name nearest to a point.
  
FindByNameWithin
 
handle CEntities::FindByNameWithin(handle, string, Vector loc, float radius)
 
Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  
FindByTarget
 
handle CEntities::FindByTarget(handle start_ent, string targetname)
 
Find entities with a specific target keyvalue. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  
FindInSphere
 
handle CEntities::FindInSphere(handle start_ent, Vector loc, float radius)
 
Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  
First
 
handle CEntities::First()
 
Begin an iteration over the list of entities. Equivalent to Next(null).
  
Next
 
handle CEntities::Next(handle)
 
Continue an iteration over the list of entities, providing reference to a previously found entity.
  
CEnvEntityMaker
继承 CBaseEntity
脚本句柄类是env_entity_maker。 
使用方法
Function
 
Signature
 
Description
  
SpawnEntity
 
void CEnvEntityMaker::SpawnEntity()
 
Create an entity at the location of the maker
  
SpawnEntityAtEntityOrigin
 
void CEnvEntityMaker::SpawnEntityAtEntityOrigin(handle)
 
Create an entity at the location of a specified entity instance
  
SpawnEntityAtLocation
 
void CEnvEntityMaker::SpawnEntityAtLocation(Vector, Vector)
 
Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)
  
SpawnEntityAtNamedEntityOrigin
 
void CEnvEntityMaker::SpawnEntityAtNamedEntityOrigin(string)
 
Create an entity at the location of a named entity
  
CLinkedPortalDoor
[待完善]
Methods
Function
 
Signature
 
Description
  
GetPartnerInstance
 
handle CLinkedPortalDoor::GetPartnerInstance()
 
Get the instance handle of the door's linked partner
  
GetPartnername
 
string CLinkedPortalDoor::GetPartnername()
 
Returns the partnername of the door.
  
CPlayerVoiceListener
[待完善]
Methods
Function
 
Signature
 
Description
  
GetPlayerSpeechDuration
 
float CPlayerVoiceListener::GetPlayerSpeechDuration(int)
 
Returns the number of seconds the player has been continuously speaking.
  
IsPlayerSpeaking
 
bool CPlayerVoiceListener::IsPlayerSpeaking(int)
 
Returns whether the player specified is speaking.
  
CPortal_Player
[待完善]
Methods
Function
 
Signature
 
Description
  
GetWheatleyMonitorDestructionCount
 
int CPortal_Player::GetWheatleyMonitorDestructionCount()
 
Get number of wheatley monitors destroyed by the player.
  
IncWheatleyMonitorDestructionCount
 
void CPortal_Player::IncWheatleyMonitorDestructionCount()
 
Set number of wheatley monitors destroyed by the player.
  
TurnOffPotatos
 
void CPortal_Player::TurnOffPotatos()
 
Turns Off the Potatos material light
  
TurnOnPotatos
 
void CPortal_Player::TurnOnPotatos()
 
Turns On the Potatos material light
  
CPropLinkedPortalDoor
[待完善]
Methods
Function
 
Signature
 
Description
  
GetPartnerInstance
 
handle CPropLinkedPortalDoor::GetPartnerInstance()
 
Get the instance handle of the door's linked partner
  
GetPartnername
 
string CPropLinkedPortalDoor::GetPartnername()
 
Returns the partnername of the door.
  
CSceneEntity
Extends CBaseEntity
Methods
Function
 
Signature
 
Description
  
AddBroadcastTeamTarget
 
void CSceneEntity::AddBroadcastTeamTarget(int)
 
Adds a team (by index) to the broadcast list
  
EstimateLength
 
float CSceneEntity::EstimateLength()
 
Returns length of this scene in seconds.
  
FindNamedEntity
 
handle CSceneEntity::FindNamedEntity(string)
 
given an entity reference, such as !target, get actual entity from scene object
  
IsPaused
 
bool CSceneEntity::IsPaused()
 
If this scene is currently paused.
  
IsPlayingBack
 
bool CSceneEntity::IsPlayingBack()
 
If this scene is currently playing.
  
LoadSceneFromString
 
bool CSceneEntity::LoadSceneFromString(string, string)
 
given a dummy scene name and a vcd string, load the scene
  
RemoveBroadcastTeamTarget
 
void CSceneEntity::RemoveBroadcastTeamTarget(int)
 
Removes a team (by index) from the broadcast list
  
CScriptKeyValues
Script handle representation of a models $keyvalues block.
Sub keys are instances of the same class.
Methods
Function
 
Signature
 
Description
  
FindKey
 
handle CScriptKeyValues::FindKey(string)
 
Given a KeyValues object and a key name, find a KeyValues object associated with the key name
  
GetFirstSubKey
 
handle CScriptKeyValues::GetFirstSubKey()
 
Given a KeyValues object, return the first sub key object
  
GetKeyBool
 
bool CScriptKeyValues::GetKeyBool(string)
 
Given a KeyValues object and a key name, return associated bool value
  
GetKeyFloat
 
float CScriptKeyValues::GetKeyFloat(string)
 
Given a KeyValues object and a key name, return associated float value
  
GetKeyInt
 
int CScriptKeyValues::GetKeyInt(string)
 
Given a KeyValues object and a key name, return associated integer value
  
GetKeyString
 
string CScriptKeyValues::GetKeyString(string)
 
Given a KeyValues object and a key name, return associated string value
  
GetNextKey
 
handle CScriptKeyValues::GetNextKey()
 
Given a KeyValues object, return the next key object in a sub key group
  
IsKeyEmpty
 
bool CScriptKeyValues::IsKeyEmpty(string)
 
Given a KeyValues object and a key name, return true if key name has no value
  
ReleaseKeyValues
 
void CScriptKeyValues::ReleaseKeyValues()
 
Given a root KeyValues object, release its contents
  
CTriggerCamera
Extends CBaseEntity
Methods
Function
 
Signature
 
Description
  
GetFov
 
int CTriggerCamera::GetFov()
 
get camera's current fov setting as integer
  
SetFov
 
void CTriggerCamera::SetFov(int, float)
 
set camera's current fov in integer degrees and fov change rate as float
  
Math
The built-in Squirrel math library.
Function
 
Signature
 
Description
  
abs
 
 int abs(float x)
 
Returns the absolute value of x as an integer.
  
acos
 
 float acos(float x)
 
Returns the arccosine of x.
  
asin
 
 float asin(float x)
 
Returns the arcsine of x.
  
atan
 
 float atan(float x)
 
Returns the arctangent of x.
  
atan2
 
 float atan2(float x, float y)
 
Returns the arctangent of x/y.
  
ceil
 
 float ceil(float x)
 
Returns a float value representing the smallest integer that is greater than or equal to x.
  
cos
 
 float cos(float x)
 
Returns the cosine of x.
  
exp
 
 float exp(float x)
 
Returns the exponential value (e^x) of the float parameter x.
  
fabs
 
 float fabs(float x)
 
Returns the absolute value of x as a float.
  
floor
 
 float floor(float x)
 
Returns a float value representing the largest integer that is less than or equal to x.
  
log
 
 float log(float x)
 
Returns the natural logarithm of x.
  
log10
 
 float log10(float x)
 
Returns the logarithm base-10 of x.
  
pow
 
 float pow(float x, float y)
 
Returns x raised to the power of y.
  
rand
 
 int rand()
 
Returns a pseudorandom integer in the range 0 to RAND_MAX.
  
sin
 
 float sin(float x)
 
Returns the sine of x.
  
sqrt
 
 float sqrt(float x)
 
Returns the square root of x.
  
srand
 
 void srand(float seed)
 
Sets the starting point for generating a series of pseudorandom integers.
  
tan
 
 float tan(float x)
 
Returns the tangent of x.
  
Vector
Represents an x/y/z position, returned/passed to many functions. It takes the 3 x/y/z positions as a parameter.
A few math operations can be applied to vectors - +/- between any two vectors, and Vector * number in that order only. All three operations return another vector. Other math operations are done with method calls:
Methods
Function
 
Signature
 
Description
  
Cross
 
Vector Vector::Cross(Vector other)
 
Return the vector cross product - this × other.
  
Dot
 
float Vector::Dot(Vector other)
 
Return the vector dot product - this · other.
  
Length
 
float Vector::Length()
 
Return the distance from the origin.
  
Length2D
 
float Vector::Length2D()
 
Return the distance from the origin, ignoring the Z axis.
  
LengthSqr
 
float Vector::LengthSqr()
 
Return the distance from the origin, but squared. This is faster to compute since a square root isn\'t required.
  
Length2DSqr
 
float Vector::Length2DSqr()
 
Return the distance from the origin, ignoring the Z axis and squared. This is faster to compute since a square root isn\'t required.
  
Norm
 
float Vector::Norm()
 
Modify the vector to have a length of 1, and return its original length.
  
ToKVString
 
string Vector::ToKVString()
 
Return a string in the form "X Y Z".
  
Other functions
Function
 
Signature
 
Description
  
Assert
 
void Assert(exp, string message = null)
 
Throws an exception if exp equates to false, optionally with message.
  
CreateProp
 
handle CreateProp(string classname, Vector origin, string modelname, int activity)
 
Create a prop. The class should be a prop_physics style entity.
  
CreateSceneEntity
 
handle CreateSceneEntity(string)
 
Create a scene entity to play the specified scene.
  
DebugDrawBox
 
void DebugDrawBox(Vector origin, Vector mins, Vector maxs, int r, int g, int b, int alpha, float duration)
 
Draw a debug box, for visualizing code. It's positioned at origin, with the dimensions mins/maxs Developer must be on to show this, and it'll stay around for duration seconds (or 1 frame if -1.0). The color ranges from 0-255.
  
DebugDrawLine
 
void DebugDrawLine(Vector start, Vector end, int r, int g, int b, bool hitTest, float duration)
 
Draw a debug line, for visualizing code. Developer must be on to show this, and it'll stay around for duration seconds (or 1 frame if -1.0). The color ranges from 0-255.
  
DoIncludeScript
 
bool DoIncludeScript(string filename, table scope)
 
Execute the script file "scripts/vscripts/" + filename in the scope of scope. The extension .nut can be omitted.
  
IncludeScript
 
bool IncludeScript(string filename, table scope = null)
 
Execute the script file "scripts/vscripts/" + filename in the scope of scope, this by default. The extension .nut can be omitted.
  
DoEntFire
 
void DoEntFire(string target, string action, string value, float delay, handle activator, handle caller)
 
Generate an entity I/O event.
  
EntFire
 
function EntFire(target, action, value, delay, activator)
 
Generate an entity I/O event. Value, delay and activator are optional.
  
EntFireByHandle
 
void EntFireByHandle(handle target, string action, string value, float delay, handle activator, handle caller)
 
Generate an entity I/O event. First parameter is an entity instance.
  
FrameTime
 
float FrameTime()
 
Get the time spent on the server in the last frame.
  
GetDeveloperLevel
 
int GetDeveloperLevel()
 
Gets the level of 'developer'.
  
GetMapIndexInPlayOrder
 
int GetMapIndexInPlayOrder()
 
For workshop maps, determines which index (by order played) this map is. Returns -1 if entry is not found or -2 if this is not a workshop map.
  
GetMapName
 
string GetMapName()
 
Get the name of the map.
  
GetNumMapsPlayed
 
int GetNumMapsPlayed()
 
Returns how many workshop maps the player has played through.
  
GetPlayerSilenceDuration
 
float GetPlayerSilenceDuration(int player_index)
 
Time that the specified player has been silent on the mic.
  
IsMultiplayer
 
bool IsMultiplayer()
 
Returns true if this is a multiplayer game, or false if singleplayer.
  
LoopSinglePlayerMaps
 
bool LoopSinglePlayerMaps()
 
Returns true if the cvar loopsingleplayermaps is enabled. Still works in multiplayer.
  
RandomFloat
 
float RandomFloat(float min, float max)
 
Generate a random floating point number within a range, inclusive
  
RandomInt
 
int RandomInt(int min, int max)
 
Generate a random integer within a range, inclusive
  
RecordAchievementEvent
 
void RecordAchievementEvent(string name, int player_index)
 
Earns a given achievement or increases progress.
  
RequestMapRating
 
void RequestMapRating()
 
In workshop maps, pops up the map rating dialog for user input.
  
RetrieveNativeSignature
 
void RetrieveNativeSignature(string nativeFunction)
 
[待完善]
  
SendToConsole
 
void SendToConsole(string command)
 
Send a string to the console as a command. The command is treated as coming from the host in multiplayer.
  
SetDucking
 
void SetDucking(string, string, float)
 
Set the level of an audio ducking channel.
  
SetMapAsPlayed
 
int SetMapAsPlayed()
 
For workshop maps, adds the current map to the play order and returns the new index therein. Returns -2 if this is not a workshop map.
  
ShowMessage
 
void ShowMessage(string)
 
Print a HUD message on all clients.
  
Time
 
float Time()
 
Get the current server time
  
TraceLine
 
float TraceLine(Vector start, Vector end, handle ignored_ent)
 
Given 2 points and an entity to ignore, returns fraction along line that hits the world. Does not hit entities, seemingly making the ignored entity parameter useless.
  
UniqueString
 
string UniqueString(string suffix = "")
 
Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table. Equivalent to DoUniqueString(suffix).
  
DoUniqueString
 
string DoUniqueString(string suffix)
 
Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table.
  
__ReplaceClosures
 
void __ReplaceClosures(function script, table scope)
 
Internal function called in script_reload_ server commands.
  
Singleplayer only
These functions can only be used in singleplayer games, and may cause errors if used in multiplayer.
Function
 
Signature
 
Description
  
GetPlayer
 
handle GetPlayer()
 
Returns the player.
  
GivePlayerPortalgun
 
void GivePlayerPortalgun()
 
Equips the player with a blue-only portalgun.
  
PrecacheMovie
 
void PrecacheMovie(string)
 
Precaches a named movie. Only valid to call within the entity's 'Precache' function called on mapspawn.
  
ScriptShowHudMessageAll
 
void ScriptShowHudMessageAll(string, float)
 
Show center print text message for specified number of seconds.
  
ScriptSteamShowURL
 
bool ScriptSteamShowURL(string)
 
Bring up the steam overlay and shows the specified URL.  (Full address with protocol type is required, e.g. http://www.steamgames.com/)
  
TryDLC1InstalledOrCatch
 
void TryDLC1InstalledOrCatch()
 
Throws an exception if the Peer Review DLC isn't installed. Useless in the current PC version of the game, as Peer Review will always be present.
  
UpgradePlayerPortalgun
 
void UpgradePlayerPortalgun()
 
Upgrades the player's portalgun to shoot orange portals.
  
UpgradePlayerPotatogun
 
void UpgradePlayerPotatogun()
 
Upgrades the player's portalgun to shoot orange portals and have PotatOS impaled on it.
  
Multiplayer only
These functions can only be used in multiplayer games, and may cause errors if used in singleplayer.
Function
 
Signature
 
Description
  
AddBranchLevelName
 
void AddBranchLevelName(int, string)
 
Adds a level to the specified branch's list. 
注意:In co-op maps, this function must be called at least once or players will not be able to move.
  
AddCoopCreditsName
 
void AddCoopCreditsName(string)
 
Adds a name to the coop credit's list.
  
AddGladosSpokenFlags
 
void AddGladosSpokenFlags(int, int)
 
Adds bit flags for specific lines that are tracked per session.
  
CoopGladosBlowUpBots
 
void CoopGladosBlowUpBots()
 
Blows up both robots and prevents respawning.
  
CoopGetNumPortalsPlaced
 
int CoopGetNumPortalsPlaced()
 
Returns the number of portals the players have placed so far.
  
CoopGetLevelsCompletedThisBranch
 
int CoopGetLevelsCompletedThisBranch()
 
Returns the number of levels the players have completed in their run of the current branch.
  
CoopGetBranchTotalLevelCount
 
int CoopGetBranchTotalLevelCount()
 
Returns the number of levels in the current branch.
  
CoopSetCameFromLastDLCMap
 
void CoopSetCameFromLastDLCMap(bool)
 
Set whether the players came from the last coop DLC map or not.
  
CoopSetMapRunTime
 
void CoopSetMapRunTime(float runLength)
 
Sets the time to complete a coop map from spawn to completing the puzzle. (Possibly related to the Triple Crown achievement.)
  
GetBluePlayerIndex
 
int GetBluePlayerIndex()
 
Player index of the blue player.
  
GetCameFromLastDLCMap
 
bool GetCameFromLastDLCMap()
 
Returns true if coming from the last DLC coop map (as set by CoopSetCameFromLastDLCMap).
  
GetCoopBranchLevelIndex
 
int GetCoopBranchLevelIndex(int)
 
Given the 'branch' argument, returns the current chosen level.
  
GetCoopSectionIndex
 
int GetCoopSectionIndex()
 
Section that the coop players have selected to load.
  
GetGladosSpokenFlags
 
int GetGladosSpokenFlags(int)
 
Returns bit flags for specific lines that are tracked per session.
  
GetHaveSeenDLCTubesReveal
 
bool GetHaveSeenDLCTubesReveal()
 
Get whether players have seen the DLC tubes reveal this session (as set by SetHaveSeenDLCTubesReveal).
  
GetHighestActiveBranch
 
int GetHighestActiveBranch()
 
Returns which branches should be available in the hub.
  
GetNumPlayersConnected
 
int GetNumPlayersConnected()
 
Returns how many players are connected. In normal co-op, this will almost always be 2.
  
GetOrangePlayerIndex
 
int GetOrangePlayerIndex()
 
Player index of the orange player.
  
GetPlayerDeathCount
 
int GetPlayerDeathCount(int player)
 
Returns the number of times that a specific player has died in the session.
  
IsBranchComplete
 
bool IsBranchComplete(int course)
 
Returns true if every level in the course has been completed by either player.
  
IsLevelComplete
 
bool IsLevelComplete(int course, int level)
 
Returns true if the level in the specified course is completed by either player.
  
IsLocalSplitScreen
 
bool IsLocalSplitScreen()
 
Returns true if players are in split screen.
  
IsPlayerBranchComplete
 
bool IsPlayerBranchComplete(int player, int course)
 
Returns true if every level in the course has been completed by the specified player.
  
IsPlayerLevelComplete
 
bool IsPlayerLevelComplete(int, int, int)
 
Returns true if the level in the specified course is completed by a specific player.
  
MarkMapComplete
 
void MarkMapComplete(string)
 
Marks a maps a complete for both players.
  
NotifySpeedRunSuccess
 
void NotifySpeedRunSuccess(int runLength, string mapname)
 
Tells the client that a successful speed run has been completed. (Used for the Triple Crown achievement.)
  
SaveMPStatsData
 
void SaveMPStatsData()
 
Save the multiplayer stats for the score board.
  
SetHaveSeenDLCTubesReveal
 
void SetHaveSeenDLCTubesReveal()
 
Set that players have seen the DLC tubes reveal this session.
  
See also