This article's documentation is for anything that uses the Source engine. Click here for more information.

soundent

From Valve Developer Community
Revision as of 08:21, 12 May 2025 by Nescius (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CSoundEnt
CPointEntity
CBaseEntity
C++ soundent.cpp

soundent is a logical entity available in all Source Source games. It's created automatically and manages sounds that AI hears

Warning.pngWarning:Killing this entity will crash the game unless the entity gets created again through the ent_create command or a save gets made then loaded quickly before a crash occurs.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
displaysoundlist 0 Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds

See Also