trigger_once
Jump to navigation
Jump to search
![]() |
---|
CTriggerOnce |
![]() |
trigger_once
is a brush entity available in all Source games. It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
|
Flags
|
Inputs
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
Note:Will trigger OnStartTouch output and the trigger won't be removed.
Warning:If !caller doesn't exist game will crash
Outputs
- OnStartTouch
- OnTrigger
- !activator = entity that touched the trigger
!caller = this entity
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.

