Cubemaps (Source 2)
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
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An example of specular reflections on some models (exaggerated through
r_showenvcubemap
).A cubemap is a texture that represents a three-dimensional rendering of an area. Source 2 has env_cubemap and/or env_cubemap_box entities as sampling points to generate these textures, which are then integrated into the map file. Cubemaps in Source 2 are also parallax corrected if
env_cubemap_box
is used.
Todo: Document about env_cubemap_fog.
Preview
New in Source 2 Hammer. You can preview cubemaps by going to "Preview Baked Lighting" menu > Bake All Cubemaps. You can also use "Bake Selected Cubemaps" to preview the selected cubemaps.
Building cubemaps

Command | Description |
---|---|
map map_name |
Loads the map; replace "map_name" with the map's actual name |
buildcubemaps |
Begins building cubemaps. |