env_credits
		
		
		
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|  Class hierarchy | 
|---|
| CCredits | 
|  EnvMessage.cpp | 

env_credits  is a   point entity  available in all  Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file
 Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file scripts/credits.txt.
Bugs/Limitations
 Important:the
Important:the  Team Fortress 2 will crash if an env_credits is attempted to be used without a registered
 Team Fortress 2 will crash if an env_credits is attempted to be used without a registered scripts/credits.txt file. Clarify: which games suffer from this other than  Team Fortress 2?
 Team Fortress 2?
  Team Fortress 2?
 Team Fortress 2?Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits   (not in  ) )
- Start the intro credits rolling.
 Note:Replaced with env_introcredits entity in Note:Replaced with env_introcredits entity in Black Mesa. Black Mesa.
- ShowLogo
- Show logo.
- Start   (in all games since  ) )
- Start rolling credits.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.
File format
Files
- scripts/credits.txt



























