logic_script
		
		
		
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|  Class hierarchy | 
|---|
| CLogicScript | 
logic_script  is a   point entity  available in all  Source games since
 Source games since  Left 4 Dead 2. It is also available in
 Left 4 Dead 2. It is also available in  Team Fortress 2 and
 Team Fortress 2 and  Mapbase and it is the container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
 Mapbase and it is the container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- start ([todo internal name (i)])
- Group00 ([todo internal name (i)]) <targetname>
- EntityGroup[0]
- vscripts ([todo internal name (i)])  <scriptlist> (in all games since  ) )
- Entity Scripts
- thinkfunction ([todo internal name (i)])  <string> (in all games since  ) )
- Think function
- end ([todo internal name (i)])
Inputs
- RunScriptFile  <script> (in all games since  ) (also in ) (also in ) )
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode  <string> (in all games since  ) (also in ) (also in ) )
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. 
- CallScriptFunction  <string> (in all games since  ) (also in ) (also in ) !FGD ) !FGD
- Calls a VScript function defined in the scope of the receiving entity.
- TerminateScriptScope   (only in  ) !FGD ) !FGD
- Destroys the script scope of the receving entity.
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
- Scripting for Left 4 Dead 2 (Leeland.net) - Example uses of logic_script































