Alien Swarm Deferred
Jump to navigation
Jump to search


Alien Swarm Deferred was released in 2012. It's a third-party engine branch created by Kristjan Skutta a.k.a. Biohazard90.
This branch of
Alien Swarm has support for deferred lighting and shadows (Similar to
Black Mesa). It's among very few
Source engine branches that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the engine can support hundreds of dynamic shadows with very little performance impact.



Features
- CSM
- Real time shadows and lighting from Light environment, Light, Projected texture, and Point spotlight entities.



Blinn–Phong reflection model
- New reflections on Phong materials.
Volumetric lighting
- Similar to
Source Filmmaker.
- Similar to
- Source shader editor
- Make and edit shader graphs in real-time, in-engine.
- Light editor
- Edit your map's light entities dynamically.
Usage
Todo: Write documentation for its usage. As far as I know, nobody has ever done proper documentation for it.
- Light editor can be opened with TAB.
Availability
Lambda Wars
Director's Cut (Initially)
Clarify: Director's Cut switched to Source 2013 after a development reset, is its inclusion here necessary?
Bugs
- No hardware filtering support for
Advanced Micro Devices
Source 2013 Multiplayer port only lights and casts shadows for entities[Clarify][citation needed]
See also
External links
- Download at Google Drive
Confirm:Is this the original download?
- 2013MP Port GitHub Repository
- YouTube - Deferred lighting in action.