Alien Swarm Deferred

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Alien Swarm Deferred Alien Swarm Deferred was released in 2012. It's a third-party engine branch created by Kristjan Skutta a.k.a. Biohazard90. This branch of Alien Swarm Alien Swarm has support for deferred lighting and shadows (Similar to Black Mesa Black Mesa). It's among very few Source Source engine branches that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the engine can support hundreds of dynamic shadows with very little performance impact.

Note.pngNote:Documentation on this branch is limited. The original author never wrote a lot of documentation for it, or it has been lost to time.
Icon-Important.pngImportant:Mat fullbright 1 is forcibly turned on and cannot be disabled. Because of this only deferred lighting lights maps. Except in Lambda Wars Lambda Wars where it blends with VRAD's baked lighting.

Features

Realtime shadows
Warning.pngWarning:Alien Swarm Deferred Alien Swarm Deferred's fgd does not contain any new light entities or parameters as they are supposed to be edited realtime with the Light editor.
Icon-Important.pngImportant:All light entities will be converted to deferred upon launching the map!

Usage

Volumetric lights and god rays
Todo: Write documentation for its usage. As far as I know, nobody has ever done proper documentation for it.
  • Light editor can be opened with TAB.
Phong reflections

Availability

Bugs

See also

External links