shadow_control
		
		
		
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| CShadowControl | 
Template:Format It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.
env_cascade_light insteadKeyvalues
- Shadow Color (color) <color255>
 - This is the color of the shadows.
 
- Maximum Distance (distance) <float>
 - This is the maximum distance the shadow is allowed to cast, in inches.
 
Tip:Shortening this distance can be used to approximate the effects of diffuse lighting.
- All Shadows Disabled (disableallshadows) <choices>
 - Disable shadows entirely.
 
- Force Blob shadows (ForceBlobShadows)  <choices> (only in 
) - Enable blobby shadows (same that you can see if use lowest shadow detail).|
 
- Enable Local Light Shadows (enableshadowsfromlocallights)  <boolean> (in all games since 
) (also in 

) - Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
 
Note:This keyvalue may not be available in some FGDs.
Code:There is a custom version of this feature which could run on previous versions of Source. Click here for more information.
Tip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- color <color255>
 - Set the shadow color.
 
- direction <vector>
 - Set the shadow direction.
 
- SetDistance <float>
 - Set the maximum shadow cast distance.
 
- SetAngles <string>
 - Set the shadow direction.
 
- SetShadowsDisabled <integer>
 - Set shadows disabled state.
 
- SetForceBlobsEnabled  <integer> (only in 
) - Set shadows blob state.
 
- SetShadowsFromLocalLightsEnabled  <integer> (in all games since 
) (also in 

) - Set local light shadows enabled state.
 
Note:This input may not be available in some FGDs.
