Color correction volume
		
		
		
		Jump to navigation
		Jump to search
		
|  Class hierarchy | 
|---|
| CColorCorrectionVolume | 
|  colorcorrectionvolume.cpp | 
Template:Entity A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.
 Bug:This entity does not work in
Bug:This entity does not work in  Counter-Strike: Global Offensive
 Counter-Strike: Global Offensive
 Workaround:Use trigger_multiple brushes to output commands that disable an active color_correction entity and enable a separate color_correction entity in its place; upon touch.
Workaround:Use trigger_multiple brushes to output commands that disable an active color_correction entity and enable a separate color_correction entity in its place; upon touch. Note:If a color_correction entity has a value of -1 in both lookup falloff start and end distance, and is active as soon as you spawn, then enable that entity's "Master" flag. All other color_correction entities must be set to "StartDisabled" as seen in their keyvalues for this to work correctly.
Note:If a color_correction entity has a value of -1 in both lookup falloff start and end distance, and is active as soon as you spawn, then enable that entity's "Master" flag. All other color_correction entities must be set to "StartDisabled" as seen in their keyvalues for this to work correctly. Warning:This entity affects all players connected in multiplayer, even if only one entity comes in contact with it.
Warning:This entity affects all players connected in multiplayer, even if only one entity comes in contact with it. In code, it is represented by the
	 In code, it is represented by theCColorCorrectionVolumeclass, defined in thecolorcorrectionvolume.cppfile.
Keyvalues
- Lookup Fade Duration (fadeDuration) <float>
- How fast the effect fades in or out when the viewer enters or exits.
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup. Bug:Does nothing when using StartTouch inputs to enable, lookup will always appear with maximum weight/strength  [todo tested in ?] Bug:Does nothing when using StartTouch inputs to enable, lookup will always appear with maximum weight/strength  [todo tested in ?]
- Lookup Table Filename (filename) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder: materials/colorcorrection.raw
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
| 
 
 
 
 | 
See Also
- color_correction- a point-based version of this entity.






























