Spitter

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Revision as of 17:08, 20 July 2023 by Nescius (talk | contribs)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Spitter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with weapon_spitter_claw which is her melee ability and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.

Tip.pngTip:To spawn spitter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game
Note.pngNote:Spawned spitter's classname is player

ConVars/ConCommands

See Also