Player (Left 4 Dead series)
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| CTerrorPlayer |
Template:L4d2 point The player itself. This entity still exists even if the player is dead.
Keyvalues
- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
Inputs
- SetHealth <integer>
- Sets the player's health. Values clamped between 0 and
max_health.
- SetHUDVisibility <boolean>
- Hides or displays the HUD.
- SetFogController <string>
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string> (not in



) - Speak the specified response concept immediately.
- IgnoreFallDamage <float>
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float>
- Absolutely prevent the player from taking fall damage for [n] seconds.
Note:Should use "OnStartTrouch - !avivator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.
- SetCommentaryStatueMode
- [Todo].
- DisableLedgeHang
- Disable ledge hanging by player.
- EnableLedgeHang
- Enable ledge hanging by player.
- TeleportToSurvivorPosition <string>
- Teleport a player to an info_survivor_position entity, then freezes them. To unfreeze them, use the
ReleaseSurvivorPositionsinput from info_director or the player'sReleaseFromSurvivorPositioninput.
- ReleaseFromSurvivorPosition
- Unfreezes and releases the player from an info_survivor_position entity if they are at one.
- CancelCurrentScene
- [Todo]
- OnRescueZoneTouch
- [Todo]