Trigger still
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Template:Tsp brush It is used to send a signal when the player stands still in the trigger for long enough.
Keyvalues
- Waiting Time (standtime) <integer>
- The amount of time the player must be idle for before the trigger is activated.
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Flags
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Inputs
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Outputs
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FGD Code
@SolidClass base(Trigger, Targetname) = trigger_portal_cleanser : "A trigger volume that disolves any entities that touch it and fizzles active portals when the player touches it." [ // Outputs output OnDissolve(void) : "Fired whenever an entity is dissolved." output OnFizzle(void) : "Fired whenever an portals are fizzled." output OnDissolveBox(void) : "This cleanser disolved an entity with targetname=Box." ]