Source SDK-Dokumentation
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| Erstellung, Organisation und Veröffentlichung deines Source Projektes. | |
| Maps sind die 3D-Welten von Source, an denen alles zusammen kommt. | |
| Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert. | |
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Scripten kann benutzt werden, um neue Funktionen oder Logiken zu Entities hinzuzufügen. |
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Alles, was du über das Modeln für Source wissen musst. |
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Texturen und Shader zum Erstellen von Materialien sind in Source vereint. |
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Dokumentation über Sources Software Soundsystem. |
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Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt. |
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Die AI kontrolliert das Verhalten von allen Aktionen der NPCs. |
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Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben. |
| Erschaffe Filme mithilfe der Source-Engine. | |
| Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier. | |
| Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung. | |
| Erklärungen von üblichen Ausdrücken. | |
| Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden. | |
| Das I/O-System ist das Grundgerüst der meisten Levels in Source basierenden Spielen/Mods. |