Counter-Strike: Global Offensive/Game Modes/Danger Zone
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Danger Zone is a fast-paced battle royale game mode built on Counter-Strike: Global Offensive's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Fundamental Entities
- Point entity to specify location where gas canisters should launch from.
- Point entity for setting the name of a map region for display.
- Point entity for spawning drone guns.
- Point entity for spawning Parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets for players inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not needed for map to work.
- A trigger volume that defines the bounds of the survival play area.
Warning:The minimum size of this brush is 13440x13440 units, smaller size will crash the game after deploying.
Warning:Brushes that are not 16384x16384 need to change cvar
sv_dz_zone_hex_radius
for death zones to line up with tablet map.Note:Brush size 16384x16384 uses
sv_dz_zone_hex_radius 2220
. For other playzone sizes try to divide one axis by 7.44 to get cvar number.- Todo: Figure out cvar number for play areas that are not 16384x16384.
- Point entity that acts samely to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door that requires money to unlock.
Note:This entity takes damage by default, Valve used filter_damage_type with Blast Allow to prevent guns breaking the doors.
- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified below.
Entities spawned by point_dz_weaponspawn

- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- A hostage.
Basic requirements for a DZ map
- That is at least 13440x13440 units big, though 16384x16384 should be used as it's currently Danger Zone default.
- At top of this brush is where you start deploying from the blackhawk, after leaving the brush you can press E to let go of the rope.
- It should be in the air above the playable area, using trigger texture.
- These should be scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.
Warning:There seems to be a required amount of these in order for the map to not crash the game after selecting deployment location.
Note:The number required of these is speculated to be between 90-230. Valve used around 530 on Blacksite.
- Todo: Figure out needed amount of entity to prevent crashes.
Limiting area where players can deploy
This is controlled by a png that needs to be located in csgo/maps/ with name format dz_mapname_spawnmask. It should represent overview of the map, black filled areas block deploy points.
Adding overview image for tablet
This is controlled by a vtf texture that needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tablet_radar_dz_mapname


- Todo: Figure out how to make tablet overview to line up with actual map.
Adding overview image for deployment selection
This is controlled by a png that needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.