Info player equip
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info_player_equip is a point entity available in Synergy.
It manages the players' equipment.
Entity description
Entity that will give players any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip.

Keyvalues
- StartDisabled ([todo internal name (i)]) <choices>
- Start this entity Enabled or Disabled
- 0 : Start Disabled.
- 1 : Start Enabled.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Equipment Options
Equipment
Item | Recommend Values | Memo |
---|---|---|
item_suit | 0/1 | H.E.V. Suit |
item_armor | 1-100 | H.E.V. Suit's Powerarmor |
Core Weapons
Weapon | Value | Memo |
---|---|---|
weapon_crowbar | 0/1 | Gives named weapon. |
weapon_stunstick | 0/1 | Gives named weapon. |
weapon_pistol | 0/1 | Gives named weapon. |
weapon_357 | 0/1 | Gives named weapon. |
weapon_smg1 | 0/1 | Gives named weapon. |
weapon_ar2 | 0/1 | Gives named weapon. |
weapon_shotgun | 0/1 | Gives named weapon. |
weapon_crossbow | 0/1 | Gives named weapon. |
weapon_frag | 0/1 | Gives named weapon. |
weapon_rpg | 0/1 | Gives named weapon. |
weapon_slam | 0/1 | Gives named weapon. |
weapon_physcannon | 0/1 | Gives named weapon. |
Synergy Weapons
Weapon | Recommended Values |
---|---|
weapon_deagle | 0/1 |
weapon_mp5k | 0/1 |
weapon_mg1 | 0/1 |
Ammo
Type | Recommend Values |
---|---|
ammo_pistol | 18x per clip |
ammo_357 | 6x per clip |
ammo_smg1 | 45x per clip |
ammo_smg1_grenade | 1-3 |
ammo_ar2 | 20x per clip |
ammo_ar2altfire | 1-3 |
ammo_buckshot | 6x per clip |
ammo_xbowbolt | 1x per clip |
ammo_grenade | 1-4 |
ammo_rpg_round | 1-3 |
ammo_slam | 1-3 |

Inputs
- Enable
- All players who respawn while this entity is Enabled will receive its equipment.
- Disable
- Plyaers will not receive its equipment on respawn.
- EquipPlayer
- Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
- EquipAllPlayers
- Equip every living player with the items contained in this entity, even if this entity is disabled.