User contributions for WoShiGeNiCheng
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30 June 2025
- 01:5401:54, 30 June 2025 diff hist −2 m Zh/Prop wall projector No edit summary
- 01:5401:54, 30 June 2025 diff hist +792 N Zh/Prop wall projector Created page with "{{LanguageBar|prop_wall_projector|title=墙壁投影器实体}} right|thumb|prop_wall_projector的游戏内截图 {{this is a|模型实体|game=传送门2|name=prop_wall_projector}} 这是一个能发射{{L|Hard Light Surface|强光桥}}(<code>{{L|projected_wall_entity}}</code>)的模型。 {{Bug|强光桥不会预缓存'projected_wall_impact'粒子效果,首次启用时会导致卡顿。在地图中任意位置放置一个设置为该..."
- 01:5301:53, 30 June 2025 diff hist +16 Prop wall projector No edit summary current
- 01:5301:53, 30 June 2025 diff hist 0 Zh/Art Therapy (Portal 2) No edit summary current
- 01:5201:52, 30 June 2025 diff hist 0 Zh/Destroyed (Portal 2) No edit summary current
- 01:5201:52, 30 June 2025 diff hist +1,722 N Zh/Hard Light Created page with "{{subst:#if: Translation of 'Hard Light' to '中文' via Template:LanguageBar buttons {{LanguageBar|Hard Light|title=强光桥}} {{p2 topicon}} thumb|right|300px|《传送门2》中的强光桥 {{portal2}} '''强光桥'''是{{Portal2|3}}中的解谜元素。它..."
- 01:4901:49, 30 June 2025 diff hist +22 N Zh/Fling (Portal 2) Redirected page to Zh/Fling current Tag: New redirect
- 01:4901:49, 30 June 2025 diff hist +16 Fling No edit summary
- 01:4801:48, 30 June 2025 diff hist +2 Zh/Prop glass futbol spawner No edit summary current
- 01:4701:47, 30 June 2025 diff hist +21 Zh/Prop exploding futbol spawner No edit summary current
- 01:4601:46, 30 June 2025 diff hist −3 m Zh/Prop exploding futbol spawner No edit summary
- 01:4601:46, 30 June 2025 diff hist +1 m Zh/Prop exploding futbol spawner No edit summary
- 01:4601:46, 30 June 2025 diff hist +729 N Zh/Prop exploding futbol spawner Created page with "{{LanguageBar|prop_exploding_futbol_spawner}} {{Ent not in game}} thumb|{{L|prop_exploding_futbol_spawner}}的游戏截图,展示其生成的{{L|prop_exploding_futbol}} {{this is a|点实体|game=传送门2|name=prop_exploding_futbol_spawner}} 这是{{L|prop_exploding_futbol|炸弹}}的未使用生成器,最终成为游戏中的炸弹。由于无法被拾取,使得该生成器基本无用。 该实体在当前版本的..."
- 01:4401:44, 30 June 2025 diff hist +16 Prop exploding futbol spawner No edit summary current
- 01:4401:44, 30 June 2025 diff hist +24 N Zh/Integer choices Redirected page to Zh/Integer current Tag: New redirect
- 01:4301:43, 30 June 2025 diff hist +21 N Zh/Byte choices Redirected page to Zh/Byte current Tag: New redirect
- 01:4101:41, 30 June 2025 diff hist +24 N Zh/Bool Redirected page to Zh/Boolean current Tag: New redirect
- 01:3901:39, 30 June 2025 diff hist +569 N Zh/Byte Created page with "{{Source topicon}} {{LanguageBar|byte|title=字节}} {{w|byte|字节}}由八个{{w|bits|比特}}组成,相当于一个{{L|char}}的大小。千字节(KB)为1024字节,兆字节(MB)为1024千字节,吉字节(GB)为1024兆字节,以此类推。 字节是内存分配的最小单位。即使是{{L|bool}}也占用一个字节(因此{{L|BitVec}}有其优势{{clarify}})。 * 在{{goldsrc|4}}和{{src|4}}引擎中,{{code|byte}}是{{code|unsigned char}}的类型定义..." current
- 01:3701:37, 30 June 2025 diff hist +29 N Zh/Render Modes Redirected page to Zh/Render modes current Tag: New redirect
- 01:3701:37, 30 June 2025 diff hist −2 m Zh/Render effects No edit summary current
- 01:3701:37, 30 June 2025 diff hist −6 m Zh/Render effects No edit summary
- 01:3601:36, 30 June 2025 diff hist +4,080 N Zh/Render effects Created page with "{{LanguageBar|Render effects|title=渲染特效}} {{tabsBar|main=gs|base=render effects}} {{screenshot}} 渲染特效({{code|renderfx}})键值可选参数: {{bug|hidetested=1|在{{csgo|4.1}}中0-10的alpha特效因代码错误不可用。}} :*'''0:''' 无特效 :*'''1:''' 慢速脉动(1.5秒内alpha值±16波动) :*'''2:''' 快速脉动(0.4秒内alpha值±16波动) :*'''3:''' 慢速宽幅脉动(1.5秒内alpha值±64波动) :*'''4:''' 快速宽幅脉动(0.4秒内alpha..."
- 01:3101:31, 30 June 2025 diff hist +16 Render effects No edit summary
- 01:3001:30, 30 June 2025 diff hist −10 Zh/Opacity →另见 current
- 01:2901:29, 30 June 2025 diff hist +24 N Zh/Goldsource Redirected page to Zh/GoldSrc current Tag: New redirect
- 01:2901:29, 30 June 2025 diff hist +774 N Zh/Opacity Created page with "{{LanguageBar|Opacity|title=不透明度}} {{Underlinked|date=January 2024}} '''不透明度'''表示物体的透明程度。 当物体完全'''不透明(opaque)'''时,你将无法看穿它。 不透明度通常由'''0'''到'''255'''的数值定义,其中'''0'''表示完全透明(invisible),'''255'''表示完全不透明(opaque)。值为'''128'''时则表示约半透明(translucent)。 在{{L|Source|起源引擎}}和{{L|Goldsource|金源引擎}}中使用半透..."
- 01:2901:29, 30 June 2025 diff hist +16 Opacity No edit summary current
- 01:2901:29, 30 June 2025 diff hist +3,791 N Zh/$alphatest Created page with "{{LanguageBar|$alphatest|title=$alphatest}} {{this is a|着色器参数|name=$alphatest}} 该参数指定用于确定二元{{L|opacity|不透明度}}的遮罩。白色表示完全不透明,黑色表示完全透明。介于两者之间的值会被四舍五入为0或1,除非同时使用<code>$allowalphatocoverage</code>。此效果类似于<code>{{L|$translucent}}</code>,区别在于它不能呈现半透明状态(否则会出现{{w|Colour banding|色带}}),渲染..." current
- 01:2501:25, 30 June 2025 diff hist −14 m Zh/Render modes No edit summary current
- 01:2501:25, 30 June 2025 diff hist +2,908 N Zh/Render modes Created page with "{{LanguageBar|Render modes|title=渲染模式}} {{tabsBar|main=gs|base=render modes}} 这些是{{L|Source|起源引擎4}}中所有的渲染模式。 == 描述 == thumb|250px|左侧使用''Additive''模式的精灵会穿透灯具模型,而右侧使用''World Space Glow''模式的精灵只有未被遮挡时才会渲染 在{{L|Source|起源引擎}}中,''渲染模式''({{mono|rendermode}})键值控制实体的外观..."
- 01:2401:24, 30 June 2025 diff hist +29 N Zh/Render Mode Redirected page to Zh/Render modes current Tag: New redirect
- 01:2301:23, 30 June 2025 diff hist +873 Zh/Prop glass futbol spawner →FGD代码
- 01:2101:21, 30 June 2025 diff hist −12 Zh/Prop glass futbol spawner →FGD代码
- 01:2101:21, 30 June 2025 diff hist −2 m Zh/Prop glass futbol spawner No edit summary
- 01:2101:21, 30 June 2025 diff hist +1,652 N Zh/Prop glass futbol spawner Created page with "{{LanguageBar|prop_glass_futbol_spawner}} thumb|{{L|prop_glass_futbol_spawner}}的游戏截图,展示其生成的{{L|prop_glass_futbol}} {{this is a|点实体|game=传送门2|name=prop_glass_futbol_spawner}} ==实体描述== 玻璃球生成装置。该实体在正式版游戏中未被使用,很可能是测试版的遗留内容。 此生成器可生成高度易碎的玻璃球,这些球可被拾取和投掷。如果需要,..."
- 01:2001:20, 30 June 2025 diff hist +16 Prop glass futbol spawner No edit summary
- 01:1901:19, 30 June 2025 diff hist −40 Zh/Prop glass futbol No edit summary current
- 01:1801:18, 30 June 2025 diff hist −2 Zh/Point futbol shooter No edit summary current
- 01:1801:18, 30 June 2025 diff hist +724 N Zh/Point futbol shooter Created page with "{{LanguageBar|point_futbol_shooter|title=炸弹发射器实体}} {{this is a|点实体|game=传送门2|name=point_futbol_shooter}} ==实体描述== 该实体用于向目标实体发射{{L|prop_exploding_futbol|炸弹}}(在游戏结局中出现)。 目标实体只能通过输入设置。 ==Keyvalues== {{KV|Launch speed|float|炸弹发射速度。}} {{KV Targetname}} {{KV Parentname}} {{KV Angles}} ==Inputs== {{I|SetTarget|设置新的发射目标|param=string}} {{I|Sh..."
- 01:1701:17, 30 June 2025 diff hist +16 Point futbol shooter No edit summary
- 01:1701:17, 30 June 2025 diff hist 0 m Zh/Point template →实体描述 current
- 01:1601:16, 30 June 2025 diff hist +5,233 N Zh/Point template Created page with "{{LanguageBar|point_template|title=点模板实体}} {{CD|CPointTemplate|file1=1}} frameless|link=frameless|link={{this is a|点实体|name=point_template}} == 实体描述 == {{L|point_template}} 将{{L|entity|实体}}或实体集合转换为可多次实例化的模板。激活时(<tt>ForceSpawn</tt>),会按照创建时的相对位置生成模板中的实体。如果<code>point_template</code>未被移..."
- 01:1301:13, 30 June 2025 diff hist +1,073 N Zh/Prop exploding futbol Created page with "{{LanguageBar|prop_exploding_futbol|title=prop_exploding_futbol(炸弹实体)}} {{CD|???|base=CPhysicsProp}} {{this is a|模型实体|game=Portal 2|name=prop_exploding_futbol}} 创建一个会在接触任何固体物体时爆炸的炸弹。这些在战役后期使用,它们要么从{{L|point_template}}生成(用于炸弹投放器),要么从{{L|point_futbol_shooter}}发射(用于Wheatley的战斗)。 ==Keyvalues== {{KV Targetname}} {{KV|Explode on touch|intn=..." current
- 01:1201:12, 30 June 2025 diff hist +16 Prop exploding futbol No edit summary current
- 01:1101:11, 30 June 2025 diff hist +640 N Zh/Prop glass futbol Created page with "{{LanguageBar|prop_glass_futbol|title=prop_glass_futbol(玻璃足球实体)}} {{this is a|点实体|game=Portal 2|name=prop_glass_futbol}} {{stub}} thumb|{{L|prop_glass_futbol_spawner}}生成玻璃足球的游戏中截图 ==实体描述== 这是{{L|prop_exploding_futbol}}的玻璃版,更加脆弱。目前游戏中未使用。可由{{L|prop_glass_futbol_spawner}}生成。 与普通版本不同,这个不会爆炸,且可以被..."
- 01:1101:11, 30 June 2025 diff hist +16 Prop glass futbol No edit summary current
- 01:1001:10, 30 June 2025 diff hist −3 Zh/Prop paint bomb No edit summary current
- 01:0901:09, 30 June 2025 diff hist −2 m Zh/Prop paint bomb No edit summary
- 01:0901:09, 30 June 2025 diff hist +1,598 N Zh/Prop paint bomb Created page with "{{LanguageBar|Prop paint bomb}} {{this is a|点实体|game=传送门2|name=prop_paint_bomb}} 这是一个会在撞击时爆炸的油漆炸弹。 {{paintinmap}} {{bug|hidetested=1|未设置<code>model</code>键值的油漆炸弹每次生成时都会在控制台显示警告信息。可以将其设置为任意有效模型(如已加载的<code>error.mdl</code>),该模型实际上不会被渲染或使用。}} {{note|油漆炸弹使用pr..."
- 01:0801:08, 30 June 2025 diff hist +16 Prop paint bomb No edit summary