User contributions for WoShiGeNiCheng
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30 June 2025
- 00:4100:41, 30 June 2025 diff hist +24 N Zh/Bool Redirected page to Zh/Boolean current Tag: New redirect
- 00:3900:39, 30 June 2025 diff hist +569 N Zh/Byte Created page with "{{Source topicon}} {{LanguageBar|byte|title=字节}} {{w|byte|字节}}由八个{{w|bits|比特}}组成,相当于一个{{L|char}}的大小。千字节(KB)为1024字节,兆字节(MB)为1024千字节,吉字节(GB)为1024兆字节,以此类推。 字节是内存分配的最小单位。即使是{{L|bool}}也占用一个字节(因此{{L|BitVec}}有其优势{{clarify}})。 * 在{{goldsrc|4}}和{{src|4}}引擎中,{{code|byte}}是{{code|unsigned char}}的类型定义..." current
- 00:3700:37, 30 June 2025 diff hist +29 N Zh/Render Modes Redirected page to Zh/Render modes current Tag: New redirect
- 00:3700:37, 30 June 2025 diff hist −2 m Zh/Render effects No edit summary current
- 00:3700:37, 30 June 2025 diff hist −6 m Zh/Render effects No edit summary
- 00:3600:36, 30 June 2025 diff hist +4,080 N Zh/Render effects Created page with "{{LanguageBar|Render effects|title=渲染特效}} {{tabsBar|main=gs|base=render effects}} {{screenshot}} 渲染特效({{code|renderfx}})键值可选参数: {{bug|hidetested=1|在{{csgo|4.1}}中0-10的alpha特效因代码错误不可用。}} :*'''0:''' 无特效 :*'''1:''' 慢速脉动(1.5秒内alpha值±16波动) :*'''2:''' 快速脉动(0.4秒内alpha值±16波动) :*'''3:''' 慢速宽幅脉动(1.5秒内alpha值±64波动) :*'''4:''' 快速宽幅脉动(0.4秒内alpha..."
- 00:3100:31, 30 June 2025 diff hist +16 Render effects No edit summary
- 00:3000:30, 30 June 2025 diff hist −10 Zh/Opacity →另见 current
- 00:2900:29, 30 June 2025 diff hist +24 N Zh/Goldsource Redirected page to Zh/GoldSrc current Tag: New redirect
- 00:2900:29, 30 June 2025 diff hist +774 N Zh/Opacity Created page with "{{LanguageBar|Opacity|title=不透明度}} {{Underlinked|date=January 2024}} '''不透明度'''表示物体的透明程度。 当物体完全'''不透明(opaque)'''时,你将无法看穿它。 不透明度通常由'''0'''到'''255'''的数值定义,其中'''0'''表示完全透明(invisible),'''255'''表示完全不透明(opaque)。值为'''128'''时则表示约半透明(translucent)。 在{{L|Source|起源引擎}}和{{L|Goldsource|金源引擎}}中使用半透..."
- 00:2900:29, 30 June 2025 diff hist +16 Opacity No edit summary current
- 00:2900:29, 30 June 2025 diff hist +3,791 N Zh/$alphatest Created page with "{{LanguageBar|$alphatest|title=$alphatest}} {{this is a|着色器参数|name=$alphatest}} 该参数指定用于确定二元{{L|opacity|不透明度}}的遮罩。白色表示完全不透明,黑色表示完全透明。介于两者之间的值会被四舍五入为0或1,除非同时使用<code>$allowalphatocoverage</code>。此效果类似于<code>{{L|$translucent}}</code>,区别在于它不能呈现半透明状态(否则会出现{{w|Colour banding|色带}}),渲染..." current
- 00:2500:25, 30 June 2025 diff hist −14 m Zh/Render modes No edit summary current
- 00:2500:25, 30 June 2025 diff hist +2,908 N Zh/Render modes Created page with "{{LanguageBar|Render modes|title=渲染模式}} {{tabsBar|main=gs|base=render modes}} 这些是{{L|Source|起源引擎4}}中所有的渲染模式。 == 描述 == thumb|250px|左侧使用''Additive''模式的精灵会穿透灯具模型,而右侧使用''World Space Glow''模式的精灵只有未被遮挡时才会渲染 在{{L|Source|起源引擎}}中,''渲染模式''({{mono|rendermode}})键值控制实体的外观..."
- 00:2400:24, 30 June 2025 diff hist +29 N Zh/Render Mode Redirected page to Zh/Render modes current Tag: New redirect
- 00:2300:23, 30 June 2025 diff hist +873 Zh/Prop glass futbol spawner →FGD代码
- 00:2100:21, 30 June 2025 diff hist −12 Zh/Prop glass futbol spawner →FGD代码
- 00:2100:21, 30 June 2025 diff hist −2 m Zh/Prop glass futbol spawner No edit summary
- 00:2100:21, 30 June 2025 diff hist +1,652 N Zh/Prop glass futbol spawner Created page with "{{LanguageBar|prop_glass_futbol_spawner}} thumb|{{L|prop_glass_futbol_spawner}}的游戏截图,展示其生成的{{L|prop_glass_futbol}} {{this is a|点实体|game=传送门2|name=prop_glass_futbol_spawner}} ==实体描述== 玻璃球生成装置。该实体在正式版游戏中未被使用,很可能是测试版的遗留内容。 此生成器可生成高度易碎的玻璃球,这些球可被拾取和投掷。如果需要,..."
- 00:2000:20, 30 June 2025 diff hist +16 Prop glass futbol spawner No edit summary
- 00:1900:19, 30 June 2025 diff hist −40 Zh/Prop glass futbol No edit summary current
- 00:1800:18, 30 June 2025 diff hist −2 Zh/Point futbol shooter No edit summary current
- 00:1800:18, 30 June 2025 diff hist +724 N Zh/Point futbol shooter Created page with "{{LanguageBar|point_futbol_shooter|title=炸弹发射器实体}} {{this is a|点实体|game=传送门2|name=point_futbol_shooter}} ==实体描述== 该实体用于向目标实体发射{{L|prop_exploding_futbol|炸弹}}(在游戏结局中出现)。 目标实体只能通过输入设置。 ==Keyvalues== {{KV|Launch speed|float|炸弹发射速度。}} {{KV Targetname}} {{KV Parentname}} {{KV Angles}} ==Inputs== {{I|SetTarget|设置新的发射目标|param=string}} {{I|Sh..."
- 00:1700:17, 30 June 2025 diff hist +16 Point futbol shooter No edit summary
- 00:1700:17, 30 June 2025 diff hist 0 m Zh/Point template →实体描述 current
- 00:1600:16, 30 June 2025 diff hist +5,233 N Zh/Point template Created page with "{{LanguageBar|point_template|title=点模板实体}} {{CD|CPointTemplate|file1=1}} frameless|link=frameless|link={{this is a|点实体|name=point_template}} == 实体描述 == {{L|point_template}} 将{{L|entity|实体}}或实体集合转换为可多次实例化的模板。激活时(<tt>ForceSpawn</tt>),会按照创建时的相对位置生成模板中的实体。如果<code>point_template</code>未被移..."
- 00:1300:13, 30 June 2025 diff hist +1,073 N Zh/Prop exploding futbol Created page with "{{LanguageBar|prop_exploding_futbol|title=prop_exploding_futbol(炸弹实体)}} {{CD|???|base=CPhysicsProp}} {{this is a|模型实体|game=Portal 2|name=prop_exploding_futbol}} 创建一个会在接触任何固体物体时爆炸的炸弹。这些在战役后期使用,它们要么从{{L|point_template}}生成(用于炸弹投放器),要么从{{L|point_futbol_shooter}}发射(用于Wheatley的战斗)。 ==Keyvalues== {{KV Targetname}} {{KV|Explode on touch|intn=..." current
- 00:1200:12, 30 June 2025 diff hist +16 Prop exploding futbol No edit summary current
- 00:1100:11, 30 June 2025 diff hist +640 N Zh/Prop glass futbol Created page with "{{LanguageBar|prop_glass_futbol|title=prop_glass_futbol(玻璃足球实体)}} {{this is a|点实体|game=Portal 2|name=prop_glass_futbol}} {{stub}} thumb|{{L|prop_glass_futbol_spawner}}生成玻璃足球的游戏中截图 ==实体描述== 这是{{L|prop_exploding_futbol}}的玻璃版,更加脆弱。目前游戏中未使用。可由{{L|prop_glass_futbol_spawner}}生成。 与普通版本不同,这个不会爆炸,且可以被..."
- 00:1100:11, 30 June 2025 diff hist +16 Prop glass futbol No edit summary current
- 00:1000:10, 30 June 2025 diff hist −3 Zh/Prop paint bomb No edit summary current
- 00:0900:09, 30 June 2025 diff hist −2 m Zh/Prop paint bomb No edit summary
- 00:0900:09, 30 June 2025 diff hist +1,598 N Zh/Prop paint bomb Created page with "{{LanguageBar|Prop paint bomb}} {{this is a|点实体|game=传送门2|name=prop_paint_bomb}} 这是一个会在撞击时爆炸的油漆炸弹。 {{paintinmap}} {{bug|hidetested=1|未设置<code>model</code>键值的油漆炸弹每次生成时都会在控制台显示警告信息。可以将其设置为任意有效模型(如已加载的<code>error.mdl</code>),该模型实际上不会被渲染或使用。}} {{note|油漆炸弹使用pr..."
- 00:0800:08, 30 June 2025 diff hist +16 Prop paint bomb No edit summary
- 00:0700:07, 30 June 2025 diff hist +3,411 N Zh/Prop tractor beam Created page with "{{LanguageBar|prop_tractor_beam|title=牵引光束}} {{p2 topicon}} {{CD|???|base=CBaseAnimating}} thumb|right|300px|《传送门2》中的偏移漏斗。 {{this is a|模型实体|name=牵引光束|game=传送门2}}<br> 这是一个会发射<code>{{L|projected_tractor_beam_entity}}</code>的模型。<br> 偏移漏斗是《传送门2》中的解谜元素,工作原理类似牵引光束。 当物体(如{{L|Npc_portal_turret_floor|炮塔..."
- 00:0500:05, 30 June 2025 diff hist +34 N Zh/Excursion Funnel Redirected page to Zh/Prop tractor beam current Tag: New redirect
- 00:0200:02, 30 June 2025 diff hist +23 N Zh/Angle Redirected page to Zh/QAngle current Tag: New redirect
- 00:0100:01, 30 June 2025 diff hist +64 Zh/Trigger catapult →键值 current
29 June 2025
- 23:5323:53, 29 June 2025 diff hist +706 N Zh/Scripts Created page with "{{LanguageBar|Scripts|title=Scripts}} {{disambig}} '''脚本'''是引擎加载用于配置特定功能的文本文件。它们可以被各个游戏、模组或地图修改。大多数脚本使用{{L|KeyValues}}格式,通常存放在<code>scripts</code>文件夹或其子文件夹中。 这里的"脚本"可能指: * {{L|VScript}} - 用于运行外部脚本语言 {{since|{{l4d2}}}} * {{L|Soundscripts}} * {{L|Soundscapes}} * {{L|Weapon script}} {{todo|其他涉及文..." current
- 23:5123:51, 29 June 2025 diff hist +16 Scripts No edit summary current
- 23:5023:50, 29 June 2025 diff hist +450 N Zh/Rcon Created page with "{{LanguageBar|rcon|title=rcon}} {{This is a|console command|name=rcon}} 该命令允许客户端在服务器上执行命令。服务器必须将<kbd>rcon_password</kbd>设置为非空字符串,且客户端必须设置相同的值才能执行命令。 语法: <code>rcon <命令></code> == 示例 == * <code>rcon say 这条say命令将从服务器控制台执行</code> * <code>rcon sv_cheats 1</code> == 参见 == * {{L|Source RCON Protocol}}" current
- 23:4923:49, 29 June 2025 diff hist +16 Rcon No edit summary current
- 23:4923:49, 29 June 2025 diff hist −2 m Zh/Script No edit summary current
- 23:4823:48, 29 June 2025 diff hist 0 Zh/Script →查找命令发起者
- 23:4823:48, 29 June 2025 diff hist +20 Zh/Script →查找命令发起者
- 23:4423:44, 29 June 2025 diff hist +4 Template:Cleanup/strings No edit summary
- 23:4123:41, 29 June 2025 diff hist +5,375 N Zh/Script Created page with "<div class="translated-content"> {{LanguageBar|script|title=script指令}} {{This is a|console command|name=script|notext=1|since=Left 4 Dead 2}} 该命令在所有实现了含有使用{{L|Squirrel}}语言的{{L|VScript}}游戏中可用,具体包括{{L|VScript#Squirrel|这些游戏}}。 == 语法 == <pre>script <代码></pre> == 描述 == 该命令从根表(root table)执行Squirrel代码。代码中可以包含空格,即使不使用引号{{code2|"}}。 == 限制..."
- 23:3323:33, 29 June 2025 diff hist +16 Script No edit summary current
- 23:3223:32, 29 June 2025 diff hist +3 m Zh/Trigger catapult →速度阈值
- 23:3223:32, 29 June 2025 diff hist +36 m Zh/Trigger catapult →弹射方向