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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Brushes (Redirected page to Zh/Brush) Tag: New redirect
- 03:21, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Mesh entity (Created page with "{{LanguageBar|title=网格实体}} {{ACategory|Entities by type}} {{ACategory|Source 2}} {{Subpage|{{L|Entities}}}} '''网格实体'''仅在{{source2|4}}中可用,用于取代{{source|4}}的{{L|brush entity}}。由于{{Source2|4}}不再使用{{L|BSP}} {{L|brushes}},需要关联几何体的{{L|entities}}现在改为绑定到Hammer网格。 {{Note|尽管如此,Hammer的实体报告中仍会显示笔刷实体,实际上它们已是网格实体。}} == 网格实...")
- 03:14, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hitbox (Created page with "{{LanguageBar|Hitbox}} {{ACategory|Modeling}} {{ACategory|Glossary}} right|250px '''Hitbox'''是用于伤害检测的隐形框体(通常为多个框体组合),用于近似表示{{L|model}}的轮廓。由于游戏模型面数过高无法实时计算命中检测,故采用此简化方案。 与{{L|bounding box|边界框}}的区别: * 命中框更复杂且更接近模型外形 * 边界框通常为单一长方体,用于移动碰撞检测 ==...")
- 03:13, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/QPhysics (Redirected page to Zh/VPhysics#QPhysics) Tag: New redirect
- 03:12, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bounding box (Created page with "{{LanguageBar|Bounding box|title=边界框}} {{ACategory|QPhysics}} 400x300px|right|thumbnail|"mins"和"maxs"示意图 '''边界框'''(轴对齐边界框AABB和定向边界框OBB)是自动生成的隐形框体,用于定义实体的粗略尺寸。其主要作用是在实体可见时执行{{L|QPhysics}}碰撞检测(通常在更复杂的检测之前进行)。 如图所示,边界框由两个坐标点构成: * ''"mins"''(最...")
- 03:10, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Filters (Redirected page to Category:Zh/Filters) Tag: New redirect
- 03:09, 29 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Filters (Created page with "{{LanguageBar|Category:Filters|title=过滤器}} {{ACategory|Entities}} {{ACategory|Glossary}} 许多实体可以使用过滤器:这种实体会检查每个潜在的激活者,只有符合特定条件才会放行。本页下方列出了所有过滤器实体。 {{tip|可使用{{ent|filter_multi}}组合多个过滤器。}} === 示例 === * {{L|Filter Applications}} * [http://type3studios.com/downloads/tutorials/SdkNutsTutorials/wiseDoorFilter.zip wiseDoorFilter.zip](...")
- 03:07, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entity Tool (Redirected page to Zh/Hammer Entity Tool) Tag: New redirect
- 03:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/HammerObjectPropertiesDialog (Redirected page to Zh/Hammer Object Properties Dialog) Tag: New redirect
- 03:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Keyvalues (Redirected page to Zh/Keyvalue) Tag: New redirect
- 03:01, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Object Properties Dialog (Created page with "{{LanguageBar|Object Properties dialog|title=对象属性对话框}} {{ACategory|Hammer Dialogs}} '''对象属性对话框'''是修改{{L|entity}}属性的主要方式,也可调整{{L|VisGroup}}属性(针对单个或多个笔刷)。非实体对象仅显示VisGroup选项卡。具体实体信息参见{{L|list of entities}}。 对话框中的类名及其{{L|KeyValues}}、{{L|Inputs and Outputs}}和{{L|Hammer Object Properties Dialog#Flags Tab}}取决于加载的{{L|...")
- 02:56, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Triggers (Created page with "{{LanguageBar|Triggers|title=触发器}} {{ACategory|Glossary}} {{ACategory|Level Design}} {{ACategory|Programming}} '''触发器'''是能对其他实体存在作出响应的{{ent|entity}}。地图制作者可以创建触发器{{L|brush}}和触发器{{L|Mesh#Source_2|网格}},而程序员可以将任何对象设为触发器。{{Note|触发器中的<tt>Angles</tt>键值会在游戏中使其旋转。这可能有用,但如果残留未删除也会造成问题。}} ==...")
- 02:55, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger (Created page with "{{LanguageBar|Trigger|title=Trigger}} {{ent not in fgd|nolink=1}} {{CD|CBaseTrigger|file1=triggers.cpp}} {{ACategory|CBaseTrigger}} {{this is a|brush entity|name=trigger}} 这是一个通用触发器{{ent|entity}},所有{{L|triggers}}都继承自它。 {{note|该实体主要用于调试目的(类似{{ent|funCBaseFlex}}),实际用途有限。生成时未调用关键的[https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/m...")
- 02:53, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger proximity (Created page with "{{LanguageBar|CTriggerProximity|title=触发距离检测}} {{CD|CTriggerProximity|file1=trigger.cpp}} {{this is a|brush entity|name=trigger_proximity}} 用于测量{{L|trigger}}体积内实体与指定点的距离(在给定半径范围内)。当实体位于中心点时,''NearestEntityDistance''输出为0;当实体位于半径边缘时输出为1。 {{note|此实体无法可靠检测实体何时离开半径范围,因此仅适用于检测实体接近情况。这...")
- 02:51, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger look (Created page with "{{LanguageBar|Trigger look|title=Trigger look}} {{CD|CTriggerLook|file1=triggers.cpp}} {{this is a|brush entity|name=trigger_look}} 用于当玩家注视某物时触发事件。 当玩家在触发体积内注视目标实体达到指定时间后,会触发'''OnTrigger'''输出。如果玩家离开触发区域或移开视线,计时器将重置。 如果勾选了'''Use Velocity instead of facing'''属性(Flags),触发器将使用玩家速度而非视角方向来判...")
- 02:45, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Orange Box (Created page with "{{LanguageBar|Orange Box|title=橙盒}} '''{{PAGENAME}}'''可能指: # {{orangebox|4|nt=0}} - 2007-2009年的引擎分支(最后一个需要依赖{{hl2|1}}大部分内容才能正常运行的引擎版本)。亦称{{src07|3.1}}。本页面也提供{{src09|3.1}}版本。 # {{TOB|4}} - 包含以下游戏的捆绑包:{{hl2|3.1}}、{{hl2lc|3.1}}(仅PC)、{{hl2ep1|3.1}}、{{hl2ep2|3.1}}、{{portal|3.1}}、{{tf2|3.1}}。 # {{TOBC|4}} - 上述PC捆绑包的主机版...")
- 02:41, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Logic playerproxy (Created page with "{{LanguageBar|CLogicPlayerProxy|title=逻辑玩家代理}} {{CD|CLogicPlayerProxy|file1=logic_playerproxy.cpp}} {{this is a|logical entity|name=logic_playerproxy|sprite=playerproxy_this_icon_from_black_mesa_game.png|game=半条命2系列|game1=传送门系列|game2=异形丛生|game3=反恐精英:全球攻势|game4=黑山}} 用于在玩家和游戏世界之间传递输入/输出信号。 {{note|输出仅会在地图中该实体的第一个实例上触发。}} {{note...")
- 22:00, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:I Shadow/strings (Created page with "{{Strings subpage | number = 9 | ru = 1 | zh = 9 }} * {{{{PAGENAME}}|Title}} * {{{{PAGENAME}}|DisableShadows}} * {{{{PAGENAME}}|DisableShadowsDesc}} * {{{{PAGENAME}}|EnableShadows}} * {{{{PAGENAME}}|EnableShadowsDesc}} * {{{{PAGENAME}}|DisableReceivingFlashlight}} * {{{{PAGENAME}}|DisableReceivingFlashlightDesc}} * {{{{PAGENAME}}|EnableReceivingFlashlightDepth}} * {{{{PAGENAME}}|EnableReceivingFlashlightDepthDesc}} <onlyinclude> {{#switch:{{{1|}}} |Title={{#switch:{{La...")
- 21:32, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Generic Keyvalues, Inputs and Outputs/Keyvalues (Created page with "== Keyvalues == {{KV|{{L|targetname|Name}}|intn=targetname|string|其他实体引用此实体时使用的名称。}} {{KV|{{L|Classname|Class}}|intn=classname|string|决定实体生成前的特性。{{Tip|运行时修改仍有特定用途,但需谨慎使用。}}}} {{KV|{{L|Globalname|Global Entity Name}}|string|intn=globalname|当实体转移到具有相同全局名称的另一地图时,属性将复制到目标实体。 :{{Important|仅适用于{{hl2}}风格地图过...")
- 21:28, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Generic Keyvalues, Inputs and Outputs/Outputs (Created page with "== 输出 == {{O|OnUser1|to=OnUser4|activator = FireUser1-4输入的触发者|这些输出会分别在对应的FireUser1至FireUser4输入触发时激活;参见{{L|User Inputs and Outputs|用户输入与输出}}。}} {{O|OnKilled|only={{l4d}}|activator = !caller = none|caller=hide|当实体被杀死并从游戏中移除时触发此输出。}}")
- 21:14, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:Hammer quote warning/doc/Zh (Created page with "{{warning|在{{L|Hammer Object Properties Dialog|Hammer对象属性对话框}}的任何文本字段中使用引号符号<code>"</code>会导致{{L|VMF}}文件损坏,必须通过文本编辑器直接编辑VMF文件并删除额外添加的引号符号才能修复。}}")
- 21:07, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/VMF (Redirected page to Zh/VMF (Valve Map Format)) Tag: New redirect
- 21:06, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:Zh/Hammer quote warning (Created page with "{{warning|在{{L|Hammer Object Properties Dialog|Hammer对象属性对话框}}的任何文本字段中使用引号符号<code>"</code>会导致{{L|VMF}}文件损坏,必须通过文本编辑器直接编辑VMF文件并删除额外添加的引号符号才能修复。}}")
- 20:52, 28 June 2025 WoShiGeNiCheng talk contribs created page Hammer quote warning/VMF (Redirected page to Zh/VMF (Valve Map Format)) Tag: New redirect
- 20:51, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:Hammer quote warning/Zh (Created page with "{{warning|在{{L|Hammer Object Properties Dialog|Hammer对象属性对话框}}的任何文本字段中使用引号符号<code>"</code>会导致{{L|VMF}}文件损坏,必须通过文本编辑器直接编辑VMF文件并删除额外添加的引号符号才能修复。}}")
- 20:46, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Generic Keyvalues, Inputs and Outputs/Inputs (Created page with "== 输入 == {{I|{{L|AddOutput}}|为实体添加新的键值/输出。某些键值需要额外代码支持,仅通过此输入修改可能无效。<br/>格式:<code><键名> <值></code><br/>格式:<code><输出名称> <目标实体>:<输入名称>:<参数>:<延迟>:<最大触发次数(-1表示无限)></code>|param=string}} {{I|{{L|Kill}}|从场景中移除该实体及其所有子实体。}} {{I|FireUser1|to=FireUser4 |param=string|触发对应的<code>OnUser</...")
- 20:33, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Logic multicompare (Created page with "{{LanguageBar|CLogicCompareInteger|title=逻辑比较整数实体}} {{CD|CLogicCompareInteger|file1=logicentities.cpp}} {{this is a|逻辑实体|name=logic_multicompare|sprite=1}} 比较一组输入值。如果全部相同,触发<code>OnEqual</code>输出;如果存在不同,触发<code>OnNotEqual</code>输出。 该实体内部维护一个整数列表,用于存储通过<code>InputValue</code>输入接收的值。所有输入值必须为整数或布尔值(若...")
- 23:06, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Sound (Redirected page to Zh/Sound and Music) Tag: New redirect
- 23:06, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop physics (Created page with "{{CD|CPhysicsProp|file1=props.cpp}} {{This is a|model entity|name=prop_physics}} 用于向世界添加刚性的{{L|VPhysics}}物理模拟{{L|model|模型}}。 prop_physics唯一需要的值是一个模型路径。只要该模型是{{L|prop_data|physics-enabled}},地图启动时就会从中加载正确的数据。可以使用"Override Parameters"键值更改任何嵌入的物理数据。 像<code>prop_physics</code>这样的物理对象可以被{{L|Parent|parented}}...")
- 22:57, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Modeling (Created page with "{{LanguageBar|Source 2 Blender Tools|title=Source 2 Blender工具}} {{Source 2 topicon}} {{stub}} <!-- 将分类添加到主页面,而非此处。某些模板如{{This is a}}和所有表格模板应放置到主页面。 --> == 第三方应用程序 == {{category header}} {{category newcolumn|rowspan=5|width=50%}} === Blender === 关于使用{{Blender|4}}为{{Source 2|4}}创建3D对象的信息。 * {{L|/Exporting a mesh from Blender|从Blender导出网格}} {{cate...")
- 22:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Filmmaker (Created page with "{{LanguageBar|Source 2 Filmmaker Documentation|title=Source 2 电影制作工具文档}} {{Source 2 topicon}} {{DISPLAYTITLE:Source 2 Filmmaker Documentation}} {{Stub}} == 入门指南 == * {{L|Half-Life: Alyx Workshop Tools/Source Filmmaker/Getting Started|快速开始}} * {{L|Half-Life: Alyx Workshop Tools/Source Filmmaker/Source 2 Filmmaker Theory|Source 2 电影制作理论}} * {{L|SFM/Changes In Dota2 SFM|Source 2 SFM 变更说明}} * {{L|SFM/Dota2 SFM FAQ|Sourc...")
- 22:41, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Level Design (Created page with "{{LanguageBar|Source 2 Level Editing|title=Source 2 关卡编辑指南}} {{Source 2 topicon}} {{Stub}} 200px|link=|Source <b>欢迎来到 Source 2 关卡编辑。</b> 本页面包含与{{source2|4}}关卡设计相关的文章。 {{Category header}} {{Category newcolumn|rowspan=5|width=50%}} == {{Hammer5|3.1|nt=HE}} 入门指南 == * {{L|Source 2/Docs/Level Design/Navigation|导航系统}} * {{L|Source 2/Docs/Level Design/Hammer Overview|Ha...")
- 22:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Music Composition (Created page with "{{LanguageBar|Sound and Music Composition|title=音效与音乐创作工具}} {{Dead end|date=January 2024}} == 商业软件 == * [http://www.digidesign.com/ Pro Tools] 音频制作行业标准 * [http://www.flstudio.com/ FL Studio] (前称Fruity Loops) 功能强大且相对易用的软件包 * [https://www.ableton.com/ Ableton] * [https://www.bitwig.com/ Bitwig] * [http://www.cakewalk.com/ CakeWalk] * [http://www.reaper.fm/ Reaper] * [http://www.steinberg.de/ Steinber...")
- 22:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Third Party Source 2 Tools (Created page with "{{LanguageBar|Source 2 SDK Tools|title=起源2第三方工具}} __HIDDENCAT__ {{:Category:Zh/Third Party Tools}} {{sdktools/source2|0|cat=0}} {{ACategory|Third Party Tools}} {{ACategory|Source 2 Tools}}")
- 22:36, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Third Party GoldSrc Tools (Created page with "{{LanguageBar|GoldSrc SDK Tools|title=GoldSrc SDK第三方工具}} __HIDDENCAT__ {{back|Half-Life SDK}} {{LCategory|Third Party Tools}} {{goldsrc sdktools}} {{ACategory|Third Party Tools}} {{ACategory|GoldSrc Tools}}")
- 22:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Porting Legacy Content/Materials (Created page with "{{LanguageBar|Source 1材质导入Source 2|title=Source 1材质导入Source 2教程}} {{Dead end|date=January 2024}} == 前提条件 == VTFEdit工具 https://valvedev.info/tools/vtfedit/ == 从Source 1导出 == 1. 打开VTFEdit 2. 找到你想移植到Source 2的材质文件(Source 1的.Vtf格式) 3. 在VTFEdit中打开该文件(通过文件打开或拖拽到VTFEdit窗口) 4. 导出为.Tga格式到你的Source 2材质文件夹 == 导入到Source 2 == 1. 打开材质...")
- 22:23, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Pages with Portal 2 bugs (Created page with "{{LanguageBar|Portal 2 Bugs|title=传送门2错误列表}} {{Autocat|Bug}} <!-- 将分类添加到主页面,而非此处 --> 包含{{p2|4}}特定错误的页面列表。对于{{p2branch|1|引擎}}错误,请参见{{LCategory|Pages with Portal 2 engine branch bugs|此页面}}。 {{ACategory|Pages with Portal series bugs}}")
- 22:20, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entity tool (Redirected page to Zh/Hammer Entity Tool) Tag: New redirect
- 22:19, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Screen (Portal 2) (Created page with "{{LanguageBar|Screen (Portal 2)|title=惠特利监控屏幕}} {{lang|Screen (Portal 2)}} {{stub}} thumb|right|300px|惠特利在其中一块监控屏幕上显示。 监控屏幕主要用于{{L|Wheatley (Portal 2)|惠特利主题}}中显示惠特利。使用<code>{{L|func_instance}}</code>可以轻松创建它们。 == 使用func_instance创建监控屏幕 == === 第一步 === 使用{{L|entity tool|实体工具}}创建一个<code>func_insta...")
- 22:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Wheatley (Portal 2) (Created page with "{{LanguageBar|Wheatley Theme|title=惠特利}} {{Portal 2 theme menu}} thumb|right|250px|惠特利主题地图示例。注意展示测试室外部的开放区域以及显示惠特利的监控屏幕。 该《传送门2》美学主题在单人战役第四章中展示。其特点是测试室大规模损毁,或是偶尔能窥见幕后场景的常规整洁主题,还包括{{L|Screen (Portal 2)|惠特利监控屏幕}}。墙壁被撕裂,...")
- 21:42, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Level Design Video Tutorials (Created page with "{{LanguageBar}} {{cleanup|lot of dead links}} 某些地图制作技术通过视频演示比文字说明更易于理解。360px|right|link=")
- 21:40, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Cleanup on category page (Created page with "{{LanguageBar|Cleanup category marker|title=清理分类标记}} {{autocat|cleanup}} 当{{T|cleanup}}模板用于分类页面时,本模板用于区分普通清理分类和清理子分类。 {{ACategory|Cleanup|清理分类}}")
- 21:38, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Showbudget (Created page with "{{LanguageBar|Showbudget panel|title=性能预算面板}} '''性能预算面板'''用于测量每帧生成所需时间,并按引擎系统分解显示。这是找出地图或模组中性能瓶颈的绝佳工具。 {{note|需要开启作弊模式才能显示ShowBudget。在{{L|console|控制台}}输入<code>sv_cheats 1</code>。}} {{tip|使用<code>budget_panel_height</code>调整面板高度,初始显示可能较拥挤。}} {{warning|ShowBudget无法准确统计多...")
- 21:35, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source SDK FAQ (Redirected page to Category:Zh/Source SDK FAQ) Tag: New redirect
- 21:21, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/World brush (Created page with "{{LanguageBar|World brush|title=世界笔刷}} {{lang|World brush}} {{goldsource topicon}} {{source topicon}} {{ACategory|Glossary|术语表}} {{ACategory|Level Design|关卡设计}} '''世界笔刷'''是指未被绑定到任何{{L|entity|实体}}的{{L|brush|笔刷}}。除非{{L|material|材质}}另有指定,世界笔刷默认具有以下特性: - 对所有对象具有碰撞 - 阻挡{{L|line of sight|视线}} - 投射{{L|lightmap|光照贴图}}阴影 - 切割{{L|...")
- 21:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Line of sight (Created page with "{{LanguageBar|Line of sight|title=视线系统}} {{lang|Line of sight}} '''视线'''(英文常写作'''line-of-sight''',缩写为'''LoS'''或'''LOS''')是用于判断实体间可见性的隐形直线。当观察者到目标的视线未被阻挡时,游戏即判定为"建立视线"。 视线会被所有固体几何体阻挡(包括模型、{{L|func detail|细节笔刷}}等),除非该笔刷/模型具有被标记为NotSolid的SolidMask属性(如透明材质...")
- 21:15, 27 June 2025 WoShiGeNiCheng talk contribs created page World brush/Leak (Redirected page to Zh/Leak) Tag: New redirect
- 21:10, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VIS (Created page with "{{LanguageBar|VIS|title=可见性编译器}} {{disambig}} '''VIS'''是多个引擎地图格式的{{L|visibility|可见性}}编译器的统称 {| class="wikitable" |- ! 引擎 !! 官方原版编译器 !! 现代第三方编译器 |- | {{quake|4}} || {{L|VIS}} || {{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) |- | {{quake2|4}} || {{L|QVIS3}} || [https://github.com/qbism/q2tools-220 {{L|VIS}} (Q2Tools-220,原4VIS)]<br>{{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) |- |...")
- 21:08, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VIS optimization (Created page with "{{LanguageBar|Visibility optimization|title=可见性优化}} {{gldsrc topicon}} {{Source topicon}} {{ACategory|Hammer|Hammer编辑器}} {{ACategory|Level_Design|关卡设计}} {{subpage|{{L|Optimization/Level_Design|优化(关卡设计)}}}} {{TabsBar|main=Visibility}} {{cleanup|本文最初仅涵盖{{src|2}}内容,现已添加{{gldsrc|2}}相关信息(因多数概念通用)。但仍有大量Source专属内容未明确标记,且未提及{{L|ZHLT}}和当前标准{...")
- 21:00, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Troubleshooting Level Design (Redirected page to Zh/VIS optimization) Tag: New redirect