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22 February 2025
- 09:1109:11, 22 February 2025 diff hist +183 Counter-Strike: Source/Scripting/VScript Examples No edit summary
- 09:0709:07, 22 February 2025 diff hist +3 Team Fortress 2/Scripting/Script Functions/Constants No edit summary
- 09:0209:02, 22 February 2025 diff hist +247 Source 2013 MP/Scripting/VScript Examples No edit summary
- 08:5808:58, 22 February 2025 diff hist +2,072 Source 2013 MP/Scripting/VScript Examples Complete game events example
- 08:2308:23, 22 February 2025 diff hist +330 Counter-Strike: Source/Scripting/Game Events No edit summary
- 07:1507:15, 22 February 2025 diff hist 0 Source 2013 MP/Scripting/VScript Examples No edit summary
- 07:0007:00, 22 February 2025 diff hist +855 Source 2013 MP/Scripting/VScript Examples Add trigger trace example
- 06:5606:56, 22 February 2025 diff hist −1,129 Team Fortress 2/Scripting/VScript Examples Move this to SDK 2013 too
- 05:3005:30, 22 February 2025 diff hist +4,943 N Counter-Strike: Source/Scripting/VScript Examples Created page with "{{LanguageBar}} {{CSS topicon|docs}} {{css}} This page contains examples of vscripts specifically for {{css|1}}. Generic examples that work on all VScript games can be found on the SDK 2013 page. == Lag compensating any entity == {{css}} only lag compensates players. It may be useful to also compensate other entities, and this can be approximated by reading the player's current ping. Note that this is no..."
- 05:1505:15, 22 February 2025 diff hist −26,581 Team Fortress 2/Scripting/VScript Examples Move generic examples to SDK 2013 page
- 05:1405:14, 22 February 2025 diff hist +27,453 N Source 2013 MP/Scripting/VScript Examples Created page with "This page contains examples of VScripts for games on the modern SDK 2013 branch ({{tf2}}, {{css}}, {{dods}}, {{hl2dm}}) == Iterating Through Entities == With a<code>while</code>loop and a <tt>Entities.FindByClassname()</tt> function, you can iterate through all entities of a matching classname, based on your arguments. The first parameter of <tt>Entities.FindByClassname()</tt> is named 'previous' which accepts a scri..."
- 04:5004:50, 22 February 2025 diff hist 0 Half-Life Deathmatch: Source/Scripting/Game Events No edit summary
- 04:4904:49, 22 February 2025 diff hist +14,161 N Half-Life Deathmatch: Source/Scripting/Game Events Created page with "{{toc-right}} This article lists game events in Half-Life_Deathmatch:_Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}..."
- 04:4804:48, 22 February 2025 diff hist +14,306 N Half-Life 2: Deathmatch/Scripting/Game Events Created page with "{{toc-right}} This article lists game events in Half-Life 2: Deathmatch. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{t..."
- 04:4604:46, 22 February 2025 diff hist +19,972 N Day of Defeat: Source/Scripting/Game Events Created page with "{{toc-right}} This article lists game events in Day of Defeat: Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{tip..."
- 04:4004:40, 22 February 2025 diff hist +21,215 N Counter-Strike: Source/Scripting/Game Events Created page with "{{toc-right}} This article lists game events in Counter-Strike Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{tip..."
21 February 2025
- 02:2302:23, 21 February 2025 diff hist +27 Team Fortress 2/Scripting/Script Functions No edit summary
20 February 2025
- 16:5116:51, 20 February 2025 diff hist +1 Point viewcontrol No edit summary
- 16:5016:50, 20 February 2025 diff hist +91 Point viewcontrol Update VScript code
19 February 2025
- 12:4512:45, 19 February 2025 diff hist −9 Team Fortress 2 engine branch No edit summary
- 12:4512:45, 19 February 2025 diff hist +31 Team Fortress 2 engine branch No edit summary
18 February 2025
- 11:5311:53, 18 February 2025 diff hist +45 Team Fortress 2/Scripting/Script Functions/Constants Constants from 18/02/15 update
10 February 2025
- 07:3807:38, 10 February 2025 diff hist −4 VCS No edit summary
- 07:3607:36, 10 February 2025 diff hist +735 N VCS Created page with "{{stub}} The '''Valve Compiled Shader''' (''.vcs'') file format stores all shader bytecode for a given pixel or vertex shader. == Format == Some of the structure is [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/materialsystem/shader%20vcs%20version.h publicly available in the SDK]. ====Header==== {|class="standard-table" ! Type || Meaning || Description |- | int32 || Version || 1 to 6. Version 6 is the latest and most common one |- | int..."
7 February 2025
- 09:0409:04, 7 February 2025 diff hist +92 Team Fortress 2/Scripting/VScript Examples No edit summary
4 February 2025
- 12:0912:09, 4 February 2025 diff hist +226 Soundscripts Note undocumented feature that soundscripts accept raw values for channels
2 February 2025
- 16:0516:05, 2 February 2025 diff hist +136 Team Fortress 2/Scripting/VScript Examples No edit summary
1 February 2025
- 14:0914:09, 1 February 2025 diff hist +160 Team Fortress 2/Scripting/Script Functions No edit summary
31 January 2025
- 07:0807:08, 31 January 2025 diff hist −16 Team Fortress 2/Scripting/Game Events No edit summary
- 07:0607:06, 31 January 2025 diff hist +150 Team Fortress 2/Scripting/Game Events No edit summary
30 January 2025
- 12:5512:55, 30 January 2025 diff hist −19 Level of detail No edit summary
- 12:5412:54, 30 January 2025 diff hist −116 Level of detail LODs do work
25 January 2025
- 08:0408:04, 25 January 2025 diff hist +16 Team Fortress 2/Scripting/Script Functions No edit summary
- 08:0008:00, 25 January 2025 diff hist +133 Team Fortress 2/Scripting/Script Functions No edit summary
22 January 2025
- 04:4304:43, 22 January 2025 diff hist +215 Team Fortress 2/Scripting/Script Functions No edit summary
20 January 2025
- 17:1117:11, 20 January 2025 diff hist −40 $vertexcolor and $vertexalpha No edit summary
- 09:3409:34, 20 January 2025 diff hist +7 VRAD No edit summary
19 January 2025
- 16:0916:09, 19 January 2025 diff hist +216 Team Fortress 2/Scripting/Script Functions No edit summary
16 January 2025
- 08:2008:20, 16 January 2025 diff hist +50 Prop dynamic No edit summary
- 02:5502:55, 16 January 2025 diff hist +331 3D Skybox No edit summary
- 02:1902:19, 16 January 2025 diff hist +438 Instance No edit summary
- 00:5600:56, 16 January 2025 diff hist −71 Team Fortress 2/Scripting/VScript Examples No edit summary
- 00:0100:01, 16 January 2025 diff hist +264 Team Fortress 2/Scripting/Script Functions No edit summary
15 January 2025
- 23:5823:58, 15 January 2025 diff hist +690 Team Fortress 2/Scripting/VScript Examples Add example for forcing any taunt
11 January 2025
- 07:5907:59, 11 January 2025 diff hist −149 Weapon cubemap TF2 sourcemod info is not provided on this wiki
- 05:4405:44, 11 January 2025 diff hist +37 Weapon cubemap No edit summary
- 02:5402:54, 11 January 2025 diff hist +121 Team Fortress 2/Scripting/Game Events No edit summary
10 January 2025
- 09:0509:05, 10 January 2025 diff hist +96 Screenspace General No edit summary
9 January 2025
- 19:0119:01, 9 January 2025 diff hist +84 Screenspace General No edit summary
- 18:5818:58, 9 January 2025 diff hist −24 Screenspace General No edit summary