User contributions for MrFunreal
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28 March 2023
- 02:1702:17, 28 March 2023 diff hist +34 m Env weaponfire changed entity template, swapped bug and todo for modern counterparts
- 02:1502:15, 28 March 2023 diff hist +21 m Info map parameters (Left 4 Dead series) changed entity template
- 01:3801:38, 28 March 2023 diff hist +36 m Glowing textures (Source) swapped warning templates for modern warning template
22 March 2023
- 07:1307:13, 22 March 2023 diff hist +126 m Cubemaps swapped all notes, tips, bugs... for the modern counterparts.
21 March 2023
- 10:2010:20, 21 March 2023 diff hist +4 m Sky camera fixed bullet liest in tip section
- 10:1910:19, 21 March 2023 diff hist +219 Point template added classic icon, swapped all bug/tip/warning for modern counterparts. Added note about global entity name
- 10:0310:03, 21 March 2023 diff hist +47 N File:Point template classic.png the classic point_template sprite current
18 March 2023
- 07:0107:01, 18 March 2023 diff hist +249 Sky camera →Inputs: added warning about shadows
- 04:5804:58, 18 March 2023 diff hist +157 Sky camera swapped note and tip for modern counterparts, also added tip about duping fog controller to carry over fog settings.
9 March 2023
- 06:2506:25, 9 March 2023 diff hist −4,494 m List of L4D2 Instructor Messages renamed game events to proper names the entity needs. (It does not use l4d_instructor_ prefix)
- 05:0805:08, 9 March 2023 diff hist +25,997 List of L4D2 Instructor Messages remade entire page by adding ALL lessons.
- 03:2303:23, 9 March 2023 diff hist +858 L4D2 Level Design/Instructor Hints Added more info on how to manually spawn hints, along with a note for game_event_proxy
6 March 2023
- 11:0911:09, 6 March 2023 diff hist −286 Glowing textures (Source) →Static: changed example
- 09:1609:16, 6 March 2023 diff hist +15 m $emissiveblend →Flowing: renamed a texture used to make better sense in the example
- 09:1509:15, 6 March 2023 diff hist +970 Glowing textures (Source) →$emissiveblend: made better examples for static and flowing emissiveblend textures
- 09:1209:12, 6 March 2023 diff hist +919 $emissiveblend fixed an realier mistake. Emissiveblend can be static and flowing, but they require different setups for each use.
- 02:3002:30, 6 March 2023 diff hist +95 Glowing textures (Source) →$emissiveblend: added warning about emissiveblend not adhering to uvmaps
- 02:2902:29, 6 March 2023 diff hist +94 $emissiveblend added warning about how emissiveblend does not adhere to the uvmap.
20 February 2023
- 10:0210:02, 20 February 2023 diff hist +549 Item ammo crate →Keyvalues: Made table look nicer
19 February 2023
- 01:3801:38, 19 February 2023 diff hist +185 Grenade helicopter added info on it being inactive when caught via +use. Also changed old entity template for new one
16 February 2023
- 04:5404:54, 16 February 2023 diff hist −16 User:MrFunreal No edit summary
- 01:1601:16, 16 February 2023 diff hist −4 $detail →Parameters and Effects: turned the mode list into a nice table
- 00:5400:54, 16 February 2023 diff hist −49 $envmapmask →Alternative methods: made the format way nicer to look at by utilizing bullet list
22 December 2022
- 03:5403:54, 22 December 2022 diff hist +2 $treesway edited "since l4d" to "since l4d2". Cause L4D does not support $treesway.
21 October 2022
- 12:3812:38, 21 October 2022 diff hist +43 List of Garry's Mod console commands and variables changed page title using template.
- 12:3212:32, 21 October 2022 diff hist +51 Garry's Mod →Links
- 12:3112:31, 21 October 2022 diff hist +317,424 N List of Garry's Mod console commands and variables created page
13 October 2022
- 07:2707:27, 13 October 2022 diff hist 0 $emissiveblend →Example: made a mistake with the default descriptions for the mask and color textures. they were flipped.
- 07:2507:25, 13 October 2022 diff hist −25 Glowing textures (Source) →$emissiveblend: madea mistake originally. the descriptions for the glowign texture and its mask were flipped.
4 October 2022
- 10:4710:47, 4 October 2022 diff hist +422 $sequence →Simple: added numframes, because it also works on $sequence. At least in L4D2
- 10:4510:45, 4 October 2022 diff hist +238 $animation →Utility: added note about how numframes starts on frame 1
30 August 2022
- 04:1504:15, 30 August 2022 diff hist +152 $lod corrected my previous bug report. Further testing showed that the edge distance had nothing to do with the problem i had, but makign an edge split, or merging them caused it.
19 August 2022
- 15:5015:50, 19 August 2022 diff hist +663 Point broadcastclientcommand added same warning as servercommand and clientcommand has.
- 15:5015:50, 19 August 2022 diff hist −185 Point clientcommand reworded the warning because it was quite long and a bit hard to understand.
- 15:5015:50, 19 August 2022 diff hist −179 Point servercommand reworded the warning because it was quite long and a bit hard to understand.
18 August 2022
- 03:5903:59, 18 August 2022 diff hist +19 m Material map compile flags →Additive Flags: turned %CompileLadder into a link to the dedicated page, which contains more info about this flag.
- 03:5803:58, 18 August 2022 diff hist +1,452 CompileLadder Reworded entire page and added more ladder examples.
- 03:4203:42, 18 August 2022 diff hist +353 Material map compile flags reformatted intoduction line, mentioning compileladder and compileteam being unique. Also reworded description of compileladder
17 August 2022
- 13:3913:39, 17 August 2022 diff hist +73 Material map compile flags →Clips: added mention of %CompilePlayerControlClip using $surfaceprop player_control_clip
- 12:4212:42, 17 August 2022 diff hist −35 Left 4 Dead Infected Populations →Creating a User-Defined Population: rewrote warning to be clearer.
- 12:3212:32, 17 August 2022 diff hist +799 Info infected zoo maker rewrote the bug note as to why this entity crashes the model. Added note on how to work without this entity.
- 08:4208:42, 17 August 2022 diff hist +371 Material map compile flags →Exclusive Flags: Added Playercontrolclip and separated clips from the other exclusive flags.
15 August 2022
- 14:3014:30, 15 August 2022 diff hist +174 User:MrFunreal No edit summary
- 14:2614:26, 15 August 2022 diff hist +508 N Template talk:GitHub Created page with "====Was this really required?==== This template is nothing but a fancy way of phrasing links to github. I mean <code><nowiki>[https://github.com/MrFunreal GitHub]</code></nowi..." current
- 12:0112:01, 15 August 2022 diff hist +16 Material map compile flags →Additive Flags: swapped "only in l4d2" to "only in l4d and l4d2
- 11:5711:57, 15 August 2022 diff hist +615 Material map compile flags reformatted long list into a compact table. Also removed images and instead just listed in plain text which vmt they're found in.
13 August 2022
- 10:0210:02, 13 August 2022 diff hist +1 m $emissiveblend →Example: moved a line in the example code because i wrote it on the wrong line.
- 10:0210:02, 13 August 2022 diff hist +2 m Glowing textures (Source) →$emissiveblend: moved a line in the example codes, because i wrote it on the wrong lines
11 August 2022
- 19:1019:10, 11 August 2022 diff hist +1,013 $emissiveblend →Example: added a very basic example of a static emissiveblend
- 19:0719:07, 11 August 2022 diff hist +174 Glowing textures (Source) added amissiveblend to listing at the very top of the page