User contributions for MrFunreal
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5 April 2022
- 05:5505:55, 5 April 2022 diff hist +730 Clip texture added alternatives for clips
- 05:3805:38, 5 April 2022 diff hist +137 N File:L4d1 displacement clip alternative.png This image shows a displacement with an invisible texture. Used as an alternative to clip brushes for rough rubble brushes. current
1 April 2022
- 13:0413:04, 1 April 2022 diff hist −26 m Dmxconvert fixed a typo and removed useless data in the beginning of the page.
- 13:0213:02, 1 April 2022 diff hist +1,683 N Dmxconvert created pasic page
30 March 2022
- 08:4708:47, 30 March 2022 diff hist +784 Left 4 Dead 2/Scripting/Decrypted mutations swapped all huge text boxes for Expandable boxes. to make it cleaner
28 March 2022
- 03:1403:14, 28 March 2022 diff hist +101 m Commentary System →Creating Commentary files with hammer: forgot to mention to keep the last extra } in the commentary file.
26 March 2022
- 20:1320:13, 26 March 2022 diff hist +594 Prop door rotating →L4D Series Doors: added note about locked door activities not working, along with "dmg.bullets" and more documentation about what some options do
- 17:1617:16, 26 March 2022 diff hist +31 $includemodel changed info on what includemodel copies. it DOES copy attachments and also $collisiontext. (I made doors that use includemodel. $collisiontext data was broken because the included door has none. So it forced that onto the other doors)
24 March 2022
- 08:5308:53, 24 March 2022 diff hist +643 L4D2 Level Design/Weapon and Item Spawning added info about weapons in saferoom. Also fixed a typo in the melee section.
- 08:4008:40, 24 March 2022 diff hist +186 Patching levels with lump files →ID numbers: added note about L4D2 H and S lumps
- 07:5707:57, 24 March 2022 diff hist −15 m Decompiling Maps Removed the Broken Link template. All of the links on this page work. the previously broken Nemstools links are already replaced with github clones of his site.
23 March 2022
- 10:5510:55, 23 March 2022 diff hist +151 Prop car alarm Added info about L4D2 having a prefab, whic hcan be used as func_instance
- 10:5110:51, 23 March 2022 diff hist −4 m Prop car alarm fixed typo
- 10:4910:49, 23 March 2022 diff hist +657 Prop car alarm added note about Enable/Disable and a tip on how to increase the alarm sounds length.
21 March 2022
- 11:0211:02, 21 March 2022 diff hist +620 Decompiling Maps →Finding Valve Maps: added note about lump and commentary file data.
- 11:0011:00, 21 March 2022 diff hist +2,830 Commentary System added sections about making commentary files with hammer, and how to reverse engineer this.
- 09:2609:26, 21 March 2022 diff hist −102 L4D2 Level Design/Gauntlet Finale removed "Vscript" secion because this was mentioned in the previous section.
- 09:2509:25, 21 March 2022 diff hist +554 L4D2 Level Design/Gauntlet Finale →Overview: added more data on how this works.
- 09:1509:15, 21 March 2022 diff hist +1,675 L4D2 Level Design/Custom Finale →Decrypted Official Finale Vscripts: added gauntlet finale script
- 07:4107:41, 21 March 2022 diff hist +368 Left 4 Dead Infected Populations →Creating a User-Defined Population: added warning about wiping population assignment.
18 March 2022
- 06:0906:09, 18 March 2022 diff hist +86 Left 4 Dead 2/Scripting/Director Scripts →General: added note about directional flags being case sensitive
14 March 2022
- 03:0603:06, 14 March 2022 diff hist +416 Func block charge →FGD Edits: added solidity lines, because the entity would compile as solid without them.
- 02:0102:01, 14 March 2022 diff hist +585 Func block charge added a new FGD entry to use instead of the original, broken version.
12 March 2022
- 02:2202:22, 12 March 2022 diff hist +48 Left 4 Dead 2 Sky List added cold stream texturenames. They're identical to the other version, but have no "Fallback" in the material.
10 March 2022
- 01:3701:37, 10 March 2022 diff hist +351 L4D Level Design/Versus Maps →Making Infected Ladders Visible: added note about what happens to ladders that are not on the nav-mesh, along with a mention that the ladder should be a single brush.
27 February 2022
- 20:4920:49, 27 February 2022 diff hist +132 Material map compile flags added CompileStairs from infra
23 February 2022
- 17:5917:59, 23 February 2022 diff hist +452 Left 4 Dead Infected Populations →How To Use Them In a Map: added two more commands to the list (6.5 6.6)
- 16:0316:03, 23 February 2022 diff hist +353 N Talk:Func block charge Created page with "==How exactly does this work?== Just for clarity, does this work like the "Block LOS" Tool texture, meaning it can be a wall the survivor can stand behind, or does it work lik..." current
- 14:5914:59, 23 February 2022 diff hist +849 Working ladders →Brush Ladders: added info and image about sideways dismounting ladders
- 14:4514:45, 23 February 2022 diff hist +111 N File:Func ladder Sideways Dismount.png a screenshot depicting a func_ladder setup made for sideways dismounting. For Working_Ladders current
17 February 2022
- 12:3912:39, 17 February 2022 diff hist +176 Triggers Added note about angles inside a trigger. Found out about it by copypasting valve's trigger_push into my map, which had angles set up.
5 February 2022
- 00:5900:59, 5 February 2022 diff hist +607 Soundscripts →SoundLevel: added more examples for real and ingame sound levels, as well as adding SNDLVL_75dB to the list.
- 00:2600:26, 5 February 2022 diff hist +215 $lod →Options: added note about possible workaround for the "Removemodel" command on post-2006 studiomdl.
- 00:1800:18, 5 February 2022 diff hist +18 N Nofacial Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 00:1800:18, 5 February 2022 diff hist +18 N Removemesh Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 00:1800:18, 5 February 2022 diff hist +18 N Removemodel Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 00:1800:18, 5 February 2022 diff hist +18 N Replacemodel Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 00:1800:18, 5 February 2022 diff hist +18 N Bonetreecollapse Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 00:1700:17, 5 February 2022 diff hist +18 N Replacebone Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
4 February 2022
- 16:1716:17, 4 February 2022 diff hist +423 $declaresequence added warning about declaring sequences of same name using multiple includemodels
1 February 2022
- 11:4811:48, 1 February 2022 diff hist +84 Func button →Keyvalues: added note about glow entity and turned previous note to using BUG template
3 November 2021
- 12:3412:34, 3 November 2021 diff hist +148 Left 4 Dead 2/Scripting/Decrypted mutations →rd_map_specifics: added info on how to deal with the � characters
- 12:2912:29, 3 November 2021 diff hist +68 $origin added note about not working in $includemodel is used
- 12:2812:28, 3 November 2021 diff hist +92 L4D Level Design/Checkpoints →"Last Stand" Saferoom Door.: added note about solidity of the metal piece model.
- 12:2412:24, 3 November 2021 diff hist +12 $includemodel →Example: rewrote section with a better example and better worded note.
12 October 2021
- 02:2002:20, 12 October 2021 diff hist +6 Material map compile flags %CompileNoLight tittle kept being broken. i assume its because of the "only in" template, so i moved that on its own new line in hopes the title is finally fixed now.
7 October 2021
- 07:1207:12, 7 October 2021 diff hist +133 L4D2 Level Design/Custom Finale →See also: reformatted "see also" to be on par with all related l4d2 vscript pages.
- 07:1107:11, 7 October 2021 diff hist +64 L4D2 Level Design/Boss Prohibition →See also: reformatted "see also" to be on par with all related l4d2 vscript pages.
- 07:1107:11, 7 October 2021 diff hist +132 Left 4 Dead 2/Scripting/Decrypted mutations →See also: reformatted "see also" to be on par with all related l4d2 vscript pages.
- 07:0907:09, 7 October 2021 diff hist −74 Left 4 Dead 2/Scripting/Script Functions →See also: added more related links to "see Also" and removes portal2, csgo and alienswarm links, as they're different games using different functions.