User contributions for MrFunreal
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23 March 2022
- 11:4911:49, 23 March 2022 diff hist +657 Prop car alarm added note about Enable/Disable and a tip on how to increase the alarm sounds length.
21 March 2022
- 12:0212:02, 21 March 2022 diff hist +620 Decompiling Maps →Finding Valve Maps: added note about lump and commentary file data.
- 12:0012:00, 21 March 2022 diff hist +2,830 Commentary System added sections about making commentary files with hammer, and how to reverse engineer this.
- 10:2610:26, 21 March 2022 diff hist −102 L4D2 Level Design/Gauntlet Finale removed "Vscript" secion because this was mentioned in the previous section.
- 10:2510:25, 21 March 2022 diff hist +554 L4D2 Level Design/Gauntlet Finale →Overview: added more data on how this works.
- 10:1510:15, 21 March 2022 diff hist +1,675 L4D2 Level Design/Custom Finale →Decrypted Official Finale Vscripts: added gauntlet finale script
- 08:4108:41, 21 March 2022 diff hist +368 Left 4 Dead Infected Populations →Creating a User-Defined Population: added warning about wiping population assignment.
18 March 2022
- 07:0907:09, 18 March 2022 diff hist +86 Left 4 Dead 2/Scripting/Director Scripts →General: added note about directional flags being case sensitive
14 March 2022
- 04:0604:06, 14 March 2022 diff hist +416 Func block charge →FGD Edits: added solidity lines, because the entity would compile as solid without them.
- 03:0103:01, 14 March 2022 diff hist +585 Func block charge added a new FGD entry to use instead of the original, broken version.
12 March 2022
- 03:2203:22, 12 March 2022 diff hist +48 Left 4 Dead 2 Sky List added cold stream texturenames. They're identical to the other version, but have no "Fallback" in the material.
10 March 2022
- 02:3702:37, 10 March 2022 diff hist +351 L4D Level Design/Versus Maps →Making Infected Ladders Visible: added note about what happens to ladders that are not on the nav-mesh, along with a mention that the ladder should be a single brush.
27 February 2022
- 21:4921:49, 27 February 2022 diff hist +132 Material map compile flags added CompileStairs from infra
23 February 2022
- 18:5918:59, 23 February 2022 diff hist +452 Left 4 Dead Infected Populations →How To Use Them In a Map: added two more commands to the list (6.5 6.6)
- 17:0317:03, 23 February 2022 diff hist +353 N Talk:Func block charge Created page with "==How exactly does this work?== Just for clarity, does this work like the "Block LOS" Tool texture, meaning it can be a wall the survivor can stand behind, or does it work lik..." current
- 15:5915:59, 23 February 2022 diff hist +849 Working ladders →Brush Ladders: added info and image about sideways dismounting ladders
- 15:4515:45, 23 February 2022 diff hist +111 N File:Func ladder Sideways Dismount.png a screenshot depicting a func_ladder setup made for sideways dismounting. For Working_Ladders current
17 February 2022
- 13:3913:39, 17 February 2022 diff hist +176 Triggers Added note about angles inside a trigger. Found out about it by copypasting valve's trigger_push into my map, which had angles set up.
5 February 2022
- 01:5901:59, 5 February 2022 diff hist +607 Soundscripts →SoundLevel: added more examples for real and ingame sound levels, as well as adding SNDLVL_75dB to the list.
- 01:2601:26, 5 February 2022 diff hist +215 $lod →Options: added note about possible workaround for the "Removemodel" command on post-2006 studiomdl.
- 01:1801:18, 5 February 2022 diff hist +18 N Nofacial Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 01:1801:18, 5 February 2022 diff hist +18 N Removemesh Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 01:1801:18, 5 February 2022 diff hist +18 N Removemodel Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 01:1801:18, 5 February 2022 diff hist +18 N Replacemodel Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 01:1801:18, 5 February 2022 diff hist +18 N Bonetreecollapse Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
- 01:1701:17, 5 February 2022 diff hist +18 N Replacebone Created redirect page, so the $lod page will automatically pop up, when searched for this command. current Tag: New redirect
4 February 2022
- 17:1717:17, 4 February 2022 diff hist +423 $declaresequence added warning about declaring sequences of same name using multiple includemodels
1 February 2022
- 12:4812:48, 1 February 2022 diff hist +84 Func button →Keyvalues: added note about glow entity and turned previous note to using BUG template
3 November 2021
- 13:3413:34, 3 November 2021 diff hist +148 Left 4 Dead 2/Scripting/Decrypted mutations →rd_map_specifics: added info on how to deal with the � characters
- 13:2913:29, 3 November 2021 diff hist +68 $origin added note about not working in $includemodel is used
- 13:2813:28, 3 November 2021 diff hist +92 L4D Level Design/Checkpoints →"Last Stand" Saferoom Door.: added note about solidity of the metal piece model.
- 13:2413:24, 3 November 2021 diff hist +12 $includemodel →Example: rewrote section with a better example and better worded note.
12 October 2021
- 03:2003:20, 12 October 2021 diff hist +6 Material map compile flags %CompileNoLight tittle kept being broken. i assume its because of the "only in" template, so i moved that on its own new line in hopes the title is finally fixed now.
7 October 2021
- 08:1208:12, 7 October 2021 diff hist +133 L4D2 Level Design/Custom Finale →See also: reformatted "see also" to be on par with all related l4d2 vscript pages.
- 08:1108:11, 7 October 2021 diff hist +64 L4D2 Level Design/Boss Prohibition →See also: reformatted "see also" to be on par with all related l4d2 vscript pages.
- 08:1108:11, 7 October 2021 diff hist +132 Left 4 Dead 2/Scripting/Decrypted mutations →See also: reformatted "see also" to be on par with all related l4d2 vscript pages.
- 08:0908:09, 7 October 2021 diff hist −74 Left 4 Dead 2/Scripting/Script Functions →See also: added more related links to "see Also" and removes portal2, csgo and alienswarm links, as they're different games using different functions.
- 08:0708:07, 7 October 2021 diff hist −18 L4D2 Vscript Examples →See also: reformatted "see also" to be on par with all related l4d2 vscript pages. Removed portal2 and csgo vscript links, because they're different games.
- 08:0508:05, 7 October 2021 diff hist +135 Left 4 Dead 2/Scripting/Mutation Gametype added director scripts to see also, and reformatted section
- 08:0208:02, 7 October 2021 diff hist +72 Left 4 Dead 2/Scripting →Documentations: added link to director scripts to "see Also" and resorted section
- 07:5807:58, 7 October 2021 diff hist +45 Info director →See also: added link to director scripts page in "see Also"
2 October 2021
- 17:4417:44, 2 October 2021 diff hist +31 Soundscripts →SoundLevel: Added "Mounted machine gun" note to SNDLVL_95dB. cause the soundscript of the gun uses that
- 13:5313:53, 2 October 2021 diff hist +58 Prop door rotating →L4D Series Doors: swapped <source> for <syntaxhighlight> so the l4d specific lines are highlighted.
1 October 2021
- 14:4514:45, 1 October 2021 diff hist +263 WorldVertexTransition →Supported Parameters: added note about sprites applying only to $basetexture in some cases.
30 September 2021
- 22:4422:44, 30 September 2021 diff hist +205 Ambient generic added bug listing of looping sounds not being able to be stopped when they use LFO. Also added Todo to a note that makes no sense when read.
- 21:5121:51, 30 September 2021 diff hist +805 Momentary rot button added bug note about button turning backwards, along with workaround
- 18:1818:18, 30 September 2021 diff hist +140 Prop door rotating →L4D Series Doors
- 16:4716:47, 30 September 2021 diff hist −3 m Prop door rotating →L4D Series Doors: made the thing look a bit nicer
- 16:4616:46, 30 September 2021 diff hist +120 m Prop door rotating →L4D Series Doors: added "unlock"
26 September 2021
- 05:1005:10, 26 September 2021 diff hist +45 Func dustmotes added info of clipping through walls to the "env_wind" tip. and changed the tip to a not. seemed better fitting