User contributions for MrFunreal
Jump to navigation
Jump to search
26 February 2021
- 06:4606:46, 26 February 2021 diff hist −4 m $bodygroup →Switching bodygroup via $Sequence: fixed overlooked typo <.<
- 06:4506:45, 26 February 2021 diff hist −9 m $bodygroup →Switching bodygroup via $Sequence: made listing names of bodygroup name and frame the same
- 06:4406:44, 26 February 2021 diff hist +581 $bodygroup →Switching bodygroup via $Sequence: added AE_CL_ENABLE_BODYGROUP and AE_CL_DISABLE_BODYGROUP, along with examples
- 06:3606:36, 26 February 2021 diff hist +560 Animation Events →Event list: Added new section for other events that are not yet listed in their proper categories.
25 February 2021
- 14:4414:44, 25 February 2021 diff hist +1 m $bodygroup →Swithing bodygroup via $Sequence: fixed typo
- 14:4314:43, 25 February 2021 diff hist −73 $bodygroup →Swithing bodygroup via $Sequence: forgot to remove a half finished, yet irrelevant sentence.
- 14:4314:43, 25 February 2021 diff hist +1,000 $bodygroup added example of animated bodygroup. Added it here because its more relevant here, as opposed to the animation event page
- 14:3114:31, 25 February 2021 diff hist +108 Animation Events added note about events mostly being for HL2 which may not work in other games.
17 February 2021
- 10:4210:42, 17 February 2021 diff hist +320 m L4D2 Mission Files →Base Mission File: added additional note about loadingscreens.
- 10:2710:27, 17 February 2021 diff hist +1,413 L4D2 Mission Files →Swapping Special Infected Models: added info about other infected swaps, taking care of the "todo". Also added link to a guide for specific spawnpoint model replacements.
- 10:0810:08, 17 February 2021 diff hist +71 Weapon cubemap reformatted title and added link to L4D2 reconstruction mod
- 09:4809:48, 17 February 2021 diff hist +375 Talk:Deadline Mission File →Still required?
16 February 2021
- 17:5717:57, 16 February 2021 diff hist +149 Talk:Deadline Mission File →Still required?
- 17:4517:45, 16 February 2021 diff hist +275 Talk:Deadline Mission File →Still required?
- 17:3617:36, 16 February 2021 diff hist +1,304 L4D2 Mission Files massively overhauled entire page. Turning the "prefab" missionfile into a bare bone example, allowing users to add optional lines.
- 12:3612:36, 16 February 2021 diff hist +410 Talk:Deadline Mission File No edit summary
- 12:3512:35, 16 February 2021 diff hist +38,953 List of L4D2 Missions Files updated all missionfiles with the newest versions
- 12:2612:26, 16 February 2021 diff hist +6,752 List of L4D2 Missions Files reformatted page, removed non-retail deadline missionfiles and linked to their dedicated page instead. also added general missionfile setup page link
5 February 2021
- 17:2617:26, 5 February 2021 diff hist +466 Vehicles (modeling) →Advanced: added note and explanation sentence
2 February 2021
- 22:1422:14, 2 February 2021 diff hist +421 m Weapon melee spawn →Keyvalues: changed the list ov melee weapons with the one from the "Weapon_and_Item_Spawning" page.
- 22:0122:01, 2 February 2021 diff hist +29 m Survival Gametype (L4D) →Starting Survival: added another example of what can fire a panic event.
- 22:0022:00, 2 February 2021 diff hist +69 Survival Gametype (L4D) →Mission file and testing: added missing word and added extra info about being albe to use cheats
- 21:5221:52, 2 February 2021 diff hist +113 Survival Gametype (L4D) →info_survivor_position: reworded this section in an attempt to make more sense.
1 February 2021
- 12:3112:31, 1 February 2021 diff hist +119 L4D2 Vscript Examples →Changing witch movement type on map load: added link to better example
- 12:2912:29, 1 February 2021 diff hist +2,089 L4D2 Level Design/Wandering Witch added section about switching behaviour at runtime
- 12:1012:10, 1 February 2021 diff hist −47 L4D2 Level Design/Weapon and Item Spawning Undo revision 238755 by Morbid Minded Maniac (talk) they were already added Tag: Undo
- 11:2111:21, 1 February 2021 diff hist +29 Left 4 Dead 2 Level Creation →Tutorials and Constructing Elements: turned "L4D1 Survivor Bots" into a link to the "info_l4d1_survivor_spawn" entity
- 11:2011:20, 1 February 2021 diff hist +136 Info l4d1 survivor spawn added note about louis using the machine gun.
23 January 2021
- 13:1213:12, 23 January 2021 diff hist −78 Infected (shader) →Shader Parameters: added info about $skintintgradient, $colortintgradient, $sheetindex and the note in the detail section
6 December 2020
- 15:0015:00, 6 December 2020 diff hist +230 L4D2 Level Design/Weapon and Item Spawning →Melee weapons: just noticed the riotshield was listed, which is not official. so i added part about adding custom weapons, but also added the knife, as it is officialyl used now.
- 14:5414:54, 6 December 2020 diff hist +88 L4D2 Level Design/Weapon and Item Spawning →Melee weapons: added pitchfork, shovel and expanded upon "any". also listed melee weapons alphabetically for aesthetics.
4 December 2020
- 14:5114:51, 4 December 2020 diff hist +516 Survival Gametype (L4D) reformatted and reworded page.
3 December 2020
- 12:1112:11, 3 December 2020 diff hist +2,069 L4D2 Mission Files added info about official mutations which can be used.
- 11:5411:54, 3 December 2020 diff hist +1,643 L4D2 Mission Files →File Structure: added info about other melee weapons, including custom ones, l4d1 infected variants and another example of a different gamemode "mutation15" to list. Also reformatted page out of the horrible green text color.
- 11:0711:07, 3 December 2020 diff hist +296 Deadline Mission File →Introduction: added note about installing
30 November 2020
- 11:0411:04, 30 November 2020 diff hist +283 Material proxies →See also: added links to three guides, explaining more about proxies
22 November 2020
- 16:3016:30, 22 November 2020 diff hist +826 m Nav mode.cfg (L4D) added "Other Useful Commands"
14 November 2020
- 15:0415:04, 14 November 2020 diff hist −17 Patch Undo revision 237955 by MrFunreal (talk) Apologies, turns out the model i was testing didn't load the patch-patch material i made. Tag: Undo
- 15:0115:01, 14 November 2020 diff hist +17 m Patch added info about patch including another patch also working in l4d2 and swapped the text for icons.
8 November 2020
- 13:2913:29, 8 November 2020 diff hist +682 Tool textures (Source) added "Nodraw Metal", added "climb",, modified "Climb Versus", modified "Invismetal", added "N/A" to Skyfog, and swapped "unknown" for "N/A" to the VR tools, to keep entire page format consistent
- 13:2613:26, 8 November 2020 diff hist +391 N Template:Both created template to be used in tools texture page. I am unsude if this template would actually work.
- 12:3712:37, 8 November 2020 diff hist +58 N File:Toolsnodraw metal.png Tool texture, used for the tool texture page
- 12:0812:08, 8 November 2020 diff hist +236 Tool textures (Source) →Sky and fog: added "yes/no" to Fog Volume, turned its name in the table to a link to its page and added notes
- 11:5611:56, 8 November 2020 diff hist −107 Tool textures (Source) removed "see list of games what support invisible ladder", as the page does not exist and as mentioned, most games have this by default.
7 November 2020
- 13:1913:19, 7 November 2020 diff hist −3 m Infected (shader) removed gap in the general vmt parameter section, left behind from deleting the previous obsolete comment
- 13:1713:17, 7 November 2020 diff hist −248 Infected (shader) removed unneccesary note about $bumpmap being unused. Then added the linked PDF and website from that comment to "see also" section.
3 November 2020
- 11:2911:29, 3 November 2020 diff hist −20 Infected (shader) replaced note with todo and removed usage if "I am"
- 11:2611:26, 3 November 2020 diff hist −731 Infected (shader) →Shader Parameters: Proper explanations of how the channels work, link to tutorial of how to make one yourself, removing all occurances of "I" and "I'm / I am", adding new parameters such as $bumpmap and $disablevariation.
28 October 2020
- 18:2418:24, 28 October 2020 diff hist +157 Func button →Keyvalues: added note about glow entity.
- 07:0707:07, 28 October 2020 diff hist +69 m %compiletrigger added categories