Texture
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텍스쳐는 2차원 공간 좌표를 이용한 평면 라스터 이미지 파일로서 소스 게임 엔진에서는

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Valve Texture Format을 이용하여 저장 되고 사용되어지고 있습니다.
매우 드문 형태의 예외가 재질 을 통해서 일어나기도 합니다.
가장 흔하게 쓰이는 텍스쳐 형태는 albedo 알베도 텍스쳐입니다. 현재 쓰이고 있는 수많은 현대적 게임 엔지들에서는 여러 방식의 라스터 이미지가 쓰이고 있습니다. 예를 들자면

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범프맵 -

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스펙큘러 마스크 ,

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스펙큘러맵 같은 것들이 있습니다.
자습서
- Creating a Material (including texture creation)
- Applying Textures (in Hammer )
- UV mapping
See also

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VTFEdit and

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