Texture
< Ko
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Also, please make sure the article tries to comply with the alternate languages guide.텍스쳐는 2차원 공간 좌표를 이용한 평면 라스터 이미지 파일로서 소스 게임 엔진에서는 Valve Texture Format을 이용하여 저장 되고 사용되어지고 있습니다. 매우 드문 형태의 예외가 재질 을 통해서 일어나기도 합니다.
가장 흔하게 쓰이는 텍스쳐 형태는 albedo 알베도 텍스쳐입니다. 현재 쓰이고 있는 수많은 현대적 게임 엔지들에서는 여러 방식의 라스터 이미지가 쓰이고 있습니다. 예를 들자면 범프맵 - 스펙큘러 마스크 , 스펙큘러맵 같은 것들이 있습니다.
자습서
- Creating a Material (including texture creation)
- Applying Textures (in Hammer )
- UV mapping