func_50cal
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CFunc50Cal |
func_50cal
is a brush entity available in Black Mesa. This is
M2 Browning (or Browning .50 caliber machine gun) that was used by HECU soldiers during the operation on the territory of the Black Mesa Research Facility. Can be used by player and HECU soldiers. This machine gun is also used in
dm_stalkyard
. All outputs and flags are same as func_tank, properties as well, but some have special notes. The same for inputs, but there are one unique.


FindNPCToManTank
input. Other will ignore this input.

dm_stalkyard
and bm_c2a5a
). It also uses concrete surface parametrs, instead of metal surface parametrs.

dm_stalkyard
when model doesn't rotates with gun position. The gun can kill controller at this moment, because it rotates 360 degrees at this moment. This seems to happen if you quickly press use button several times.
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Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

- Effect Handling (effecthandling) <choices>
- Produce these sound and particle effects when firing.
- 0: Use Individual Settings.
- 1: AR2
Note:Changes the color of the fire light to blue.
- 2: Combine Cannon
Bug:Shooting will cause
DispatchEffect: effect "ChopperMuzzleFlash" not found on client
error message in the console.
Inputs
- StopFiring <void> !FGD
- Fires when stops firing. This input is probably created for debugging. Doesn't affect anything.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
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bm_50cal_scale | 1.25 | Float | Model scale to set for func_50cal's parent entity.
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See also
- func_tow - tow cannon.
- func_tow_mp - tow cannon (multiplayer version).
- env_mortar_controller - mortar controller.
- env_mortar_launcher - mortar launcher.
- func_tankmortar - combine mortar (remaining from
Half-Life 2).
- func_tank - main brush gun entity.
- func_tankphyscannister - it sets off a physics_cannister within a specified trigger volume.
- func_tankairboatgun - airboat gun (remaining from
Half-Life 2).
- func_tanklaser - laser cannon.
- func_tank_combine_cannon - combine cannon (remaining from
Half-Life 2).