$notint
		
		
		
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$notint is a material shader parameter available in  and
 and  for
 for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 Note:This parameter exists as
Note:This parameter exists as $allowdiffusemodulation in other games since  (also in mapbase).
(also in mapbase).Syntax
$notint <bool>


























