gibshooter
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| CGibShooter |

gibshooter is a point entity available in all
Source games. It shoots out giblets. Style of body part depends on language type.[Clarify]
env_gibshooter.
Flags
- Repeatable : [1]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibsto shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib. If 0, allgibsshoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibsshould spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibsare fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibsto live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gibs spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibswill be physically simulated.
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib.