Point changelevel

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Level Transitions

Template:Portal2 point Used to make an easy, one-way map transition. If no landmarks are present in the map, the player will spawn at the info_player_start in the destination map.

However, if the current map contains an info_landmark_exit and the destination map contains an info_landmark_entry, the player's offset relative to the exit landmark will be applied relative to the entry landmark in the next map. Effectively, this makes the entity behave more like a trigger_changelevel. This will also cause all entities to transition over; to limit what entities this applies to, use a trigger_transition. In the Portal 2 campaign, this is positioned in such a way that no entities are ever inside it.

Note.pngNote:The map does not transition instantly; an automatic 0.3 second fade to black is applied first.

Keyvalues

Inputs

ChangeLevel <stringRedirectInput/string>
Changes the level to the map name supplied as a parameter.


Outputs

OnChangeLevel
Fired when the level is about to change.


See Also