Spitter

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Revision as of 17:09, 20 July 2023 by Nescius (talk | contribs) (-cvars)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Spitter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with weapon_spitter_claw which is her melee ability and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.

Tip.pngTip:To spawn spitter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game
Note.pngNote:Spawned spitter's classname is player

ConVars

spitter_pz_claw_dmg                      : 4        : , "cheat", "rep", "cl" : Amount of damage done by a PZ spitter's regular melee attack
z_spitter_health                         : 100      : , "sv", "cheat"  : Spitter zombie max health
z_spitter_high_chance                    : 10       : , "sv", "cheat"  : 
z_spitter_limit                          : 1        : , "sv", "cheat"  : 
z_spitter_max_wait_time                  : 30       : , "sv", "cheat"  : 
z_spitter_range                          : 850      : , "sv", "cheat"  :

See Also