Hammer快捷键参考

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Tools 工具

Shift+S Mt-selection.png 选择工具 Selection Tool
Shift+G Hammer magnify.png 缩放工具 Magnify Tool
Shift+C Mt-camera.png 相机工具 Camera Tool
Shift+E Mt-entities.png 实体工具 Entity Tool
Shift+B Mt-block.png 笔刷工具 Block Tool
Shift+A Hammer ToggleTextureApplication.png 纹理应用工具 Texture Application Tool
Shift+T Hammer ApplyCurrentTexture.png 应用当前纹理(应用于所选笔刷) Apply Current Texture (to selected brushes)
Shift+D Mt-decal.png 贴花工具 Decal Tool
Shift+O Mt-overlay.png 覆盖工具 Overlay Tool
Shift+X Mt-clipping.png 裁剪工具 Clipping Tool
Shift+V Mt-vertex.png 顶点编辑工具 Vertex Edit Tool

File Operations 文件选项

Ctrl+N 创建一个新文件。 Create a new file.
Ctrl+O 打开现有文件。 Open an existing file.
Ctrl+S 保存当前文件。 Save the current file.
Alt+B 再次导出。 Export again.
F9 运行/编译地图。 Run/Compile Map.
Ctrl+ Shift+S 打开声音浏览器。 Open Sound Browser.

Undo/Redo 撤销/重做

Ctrl+Z 撤销。 Undo.
Ctrl+Y 重做。 Redo.

Clipboard/Copy & Paste 剪贴板/复制和粘贴

Ctrl+C 将所选对象复制到剪贴板(同 Ctrl+Insert)。 Copy selected objects to clipboard (also Ctrl+Insert).
Ctrl+V 将对象从剪贴板粘贴到光标位置(同 Shift+Insert)。 Paste objects from clipboard to cursor location (also Shift+Insert).
Ctrl+ Shift+V 特殊粘贴。 Paste special.
Ctrl+X 将所选对象剪切到剪贴板(同 Shift+Del)。 Cut selected objects to clipboard (also Shift+Del).

Grid 网格

[ 减小网格的大小(同 Alt+A)。 Decrease the size of the grid (also Alt+A).
] 增加网格的大小(同 Alt+S)。 Increase the size of the grid (also Alt+S).
Shift+R 打开/关闭视口网格。 Toggle viewport grid on/off.
Shift+W 打开/关闭网格捕捉(吸附网格)。 Toggle grid snapping on/off.
P 打开/关闭 3D 网格。 Toggle brush face 3D grid on and off (with mouse cursor in 3D view).
Ctrl+B 将所选对象与网格对齐(基于所选对象的边界框)。 Snap selected objects to grid (based on selection bounding box).
Ctrl+ Shift+B 将所选对象与网格对齐(分别对齐)。 Snap selected objects to grid (individually).

Grouping 分组

Ctrl+G 将已选对象组成一组。 Group selected objects.
Ctrl+U * 将已选择的组拆分。 * Ungroup selected groups.
Ctrl+R 使用所选对象创建预制件。 Create prefab with selected objects.
Ctrl+W 切换忽略组模式以选择实体或组内的单个个体。 Toggle Ignore Groups mode to bypass entity and group selection.
Ctrl+T 将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it.
Ctrl+ Shift+W “移动到世界”,将选定笔刷移出实体状态。 "Move to world", removes entity status from selected brushes.
* 这不会取消绑定到同一实体的笔刷分组。 * this won't ungroup brushes tied to the same entity.

QuickHiding 快速隐藏

H 快速隐藏所选对象。 QuickHide selected objects.
Ctrl+H 快速隐藏未选定的对象。(以前映射到“镂空所选对象”。) QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".)
U 全部取消隐藏。 Unhide all.

Viewports 视口

Ctrl+A 自动调整 4 个视图的大小以居中显示。 Auto-size 4 views to center.
Shift+Z 最大化/恢复当前激活的视口。 Maximize/restore active viewport.
平移视图。 Pan the view.
Ctrl+I 垂直翻转所选对象。 Flip selected objects vertically.
Ctrl+L 水平翻转所选对象。 Flip selected objects horizontally.
Ctrl+B 将所选对象与网格对齐(基于所选对象的边界框)。 Snap selected objects to grid (based on selection bounding box).
Ctrl+ Shift+B 将所选对象与网格对齐(分别对齐)。 Snap selected objects to grid (individually).
Ctrl+ Shift+E 将选中对象在 3D 视图中居中。 Center 3D viewport on currently selected objects.
F2 切换到 2D 顶视图(X/Y)。 switch to 2D Top (X/Y) view.
F3 切换到 2D 侧视图(X/Z)。 switch to 2D Side (X/Z) view.
F4 切换到 2D 正视图(Y/Z)。 switch to 2D Front (Y/Z) view.
F5 切换到 3D 纹理视图。 switch to 3D textured view.
Shift+F5 切换到 3D 阴影纹理视图。 switch to 3D shaded textured view.

在 2d 视图选项菜单中启用“箭头键微移”后,您还可以利用: With "arrow key nudge" enabled in the 2d views options menu, you can also utilize:

微移当前 2D 或 3D 视口中的所选对象。 Nudge the current selection in the current 2D or 3D viewport.
Shift+ / / / 复制所选对象并将其微移到激活的 2D 或 3D 视口中。 Clone the current selection and nudge it in the active 2D or 3D viewport.

2D Views 2D视图

Tab 切换视图类型(顶部/侧面/正面)。 Switch view types (top/side/front).
NumPad + / - 放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 Zoom in/out (hold Ctrl to synchronize all 2D views).
MMB 放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 Zoom in/out (hold Ctrl to synchronize all 2D views).
1 to 9 预设缩放级别。 Preset zoom levels.
Spacebar 按住空格键和鼠标左键以拖动视图。 Hold Spacebar and left mouse button to drag the view position around.
Alt 禁用与网格对齐,同时使用鼠标拖动。 Disable snap to grid while dragging with the mouse.
Ctrl+E 将选中对象在全部 2D 视图中居中。 Center all 2D Views on currently selected objects.

3D View 3D视图

Spacebar (holding) 同时按住鼠标左键 LMB 可以在 3D 视图中旋转视角。 Holding the LMB left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary.
同时按住鼠标右键 RMB 可以上下左右移动并保持视角不变。 Holding the RMB right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant.
同时按住左键和右键可以前后移动,也可以从一侧平移到另一侧。 Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side.
Spacebar+ Shift 鼠标左键 LMB 的作用与上面相同。 The LMB left mouse button acts the same as above.
按住鼠标右键 RMB 可以前后移动,也可以从一侧平移到另一侧。 The RMB right mouse button allows you to move forward and backward, as well as pan from side to side.
* (上/下)旋转视角(改变俯仰)。 (up/down) rotate angle of view up and down (change pitch).
(左/右)旋转视角(改变偏航)。 (left/right) rotate left and right (change yaw).
MMB 放大/缩小。 Zoom in/out.
W A S D 移动相机。 Move camera.
Z 将鼠标切换到导航模式(类似“noclip”)。 Toggles mouse look ("noclip") navigation mode.
P 打开/关闭 3D 网格。 Toggle brush face 3D grid on and off (with mouse cursor in 3D view).
O 显示 3D 视图中相机的帧率和位置。 Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view).
I 显示所有可见对象的边界框。 Display bounding boxes for all visible objects.
X or Ctrl+F9 显示用于调整对象大小/旋转的选择手柄。 Display selection handles for object resizing/rotation.
1 减小远距剪裁平面。 Decrease far clipping plane.
2 增加远距剪裁平面。 Increase far clipping plane.
Ctrl+ Shift+E 将选中对象在 3D 视图中居中。 Center 3D View on selection.
* 在“2d视图”选项菜单中禁用“箭头键微移”。 * with "arrow key nudge" disabled in the "2d views" options menu.

Mt-selection.png Selection Tool 选择工具

LMB (On an unselected object) Selects the object under the cursor and deselects any previously selected items
(On a selected object) Cycles through resize, rotate, and skew
(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view.
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box).
Ctrl Hold Ctrl and Left-Click to select/deselect multiple objects.
Alt Disable snap to grid while dragging with the mouse.
Shift hold Shift when moving an object to create a copy (clone) of that object.
* Hold Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals
Shift+Q or Esc Clear current selections.
PgUp Previous selection in "hit" list.
PgDn Next selection in "hit" list.
Ctrl+T Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it.
Ctrl+ Shift+W "Move to world", removes entity status from selected brushes
Alt+ Enter Open up Object Properties for the currently selected objects.
Ctrl+ Shift+C Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.)
* when "Default to 15 degree rotation" is enabled in the "2D views" options menu

Mt-camera.png Camera Tool

Shift Hold Shift and click and drag LMB left mouse button to create a new camera.
PgUp Cycle to the previous camera position.
PgDn Cycle to the next camera position.
Delete Delete the current camera position.
Ctrl Hold Ctrl and drag a camera or its point of interest to move both together.
MMB (in 3D/Camera viewport) Move active camera forward or backward along its view axis

Mt-block.png Block Tool

LMB Click and drag left mouse to draw a new brush shape.
Enter Create object drawn with block/entity tool.
Esc Delete object drawn with block/entity tool without creating it.
Alt+ Shift+C Insert original prefab.

Mt-entities.png Entity Tool

LMB (in 3D view) Click on brush surface to create the current entity on clicked location
(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or RMB right mouse button on coordinate's center)
Delete Remove last created entity

Hammer ToggleTextureApplication.png Texture Application Tool

Ctrl Hold Ctrl and click to select/deselect multiple faces.
Shift Hold Shift and click a face to select all faces on the brush.
Shift+Ctrl Hold Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces.
RMB Apply the current material settings to the face that is clicked.
Shift+RMB Apply the current material settings to all the faces of a brush that is clicked.
Alt+RMB Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face.
Alt+ Shift+RMB Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.

Displacement Editing Tool

Select Mode

Ctrl+LMB Hold Ctrl and click to select multiple faces.
Shift Hold Shift and click a face to select all faces on the brush.
Shift+Ctrl Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.

Paint Geometry Mode

LMB Applies selected affect to the encompassed vertex/vertices on selected faces
RMB Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected
Ctrl+LMB Hold Ctrl and Left-Click to select multiple faces.
Shift+Ctrl+LMB Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection.
Alt+LMB hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.
Shift hold Shift and Left-Click a vertex to drag that vertex along the current painting axis.
Alt+RMB Click any brush or displacement face to make that face’s normal the current painting axis.

Paint Alpha mode

LMB Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected
RMB Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected
Ctrl+LMB Hold Ctrl and click to select multiple faces.
Shift+Ctrl Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.

Mt-overlay.png Overlay Tool

Ctrl hold Ctrl and click to select multiple overlays.
Shift * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex.
* Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)

Mt-clipping.png Clipping Tool

LMB Click and drag left mouse to create a new clip plane.
Shift+LMB Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one.
Enter Perform clip
Ctrl+LMB hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time.
O Toggle the clip distance measurements display on and off (with mouse cursor in 2D view).
Shift+X Cycle through clip modes.

Mt-vertex.png Vertex Edit Tool

LMB select vertex/vertices or edges
Ctrl+LMB add vertex/vertices or edges to selection
Ctrl+F * Split face (vertex manipulation)
Alt+E Open Vertex Scaling dialog.
Enter Close Vertex Scaling dialog and perform scale.
Shift+V Cycle vertex/edge display modes.
* You must have two edges or vertices selected that are part of the same face.

Miscellaneous

Shift+L Toggle Texture lock.
Ctrl+M Open Transform dialog.
Alt+P Open Check for Problems dialog.
Esc * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool.
Ctrl+ Shift+G Go to Brush Number dialog.
Ctrl+ Shift+F Open Find Entities dialog.
Ctrl+ Shift+R Open Replace Entities dialog.
F1 Help
Ctrl+R Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center
Ctrl+Alt+S Open Entity Sprinkle dialog. (反恐精英:全球攻势,Garry's Mod,传送门2)
* Does not work with the Magnify, Texture Application, or Overlay Tools