CSGO Game Mode Commands
Here is the table of official game modes and its console commands in Counter-Strike: Global Offensive.
The game uses the values of game_type
and game_mode
(and sv_skirmish_id
, see below) to determine the gamemode that it loads when a map is loaded with the map
or changelevel
command. If these values are not set before loading a map, it results in the last gamemode played or casual
, in case the game has just been launched, because their initial values are 0 (except they are set via launch options or a .cfg file).
So, to launch a map with a desired game mode, you basicly have to set these two values by typing the commands game_type <number>
and game_mode <number>
into the console before loading a map by using the map <mapname>
console command, or before changing a map by using the changelevel <mapname>
console command.

+game_type <number> +game_mode <number> +map <mapname>
The smarter way is to use the optional gamemode parameter of the map
and changelevel
command, for example map de_dust2 deathmatch
or changelevel myCustomMap coop
. If such a gamemode parameter is given and if it is valid, the game will adjust game_type
and game_mode
for you and launch the map with the associated gamemode.

csgo/gamemodes.txt
.Game Mode | game_type | game_mode | map command optional parameter | .cfg filenames found in gamemodes.txt |
---|---|---|---|---|
Casual (default) | 0 | 0 | casual
|
gamemode_casual.cfg, gamemode_casual_server.cfg |
Competitive / Scrimmage | 0 | 1 | competitive
|
gamemode_competitive.cfg, gamemode_competitive_server.cfg |
Wingman | 0 | 2 | scrimcomp2v2
|
gamemode_competitive2v2.cfg, gamemode_competitive2v2_server.cfg |
Weapon Expert | 0 | 3 | scrimcomp5v5
|
gamemode_competitive.cfg, op08_weapons_expert.cfg, gamemode_competitive_server.cfg |
Arms Race | 1 | 0 | armsrace, gungameprogressive
|
gamemode_armsrace.cfg, gamemode_armsrace_server.cfg |
Demolition | 1 | 1 | demolition, gungametrbomb
|
gamemode_demolition.cfg, gamemode_demolition_server.cfg |
Deathmatch | 1 | 2 | deathmatch
|
gamemode_deathmatch.cfg, gamemode_deathmatch_server.cfg |
Training | 2 | 0 | training
|
gamemode_training.cfg, gamemode_training_server.cfg |
Custom | 3 | 0 | custom
|
- |
Guardian | 4 | 0 | guardian, cooperative
|
gamemode_competitive.cfg, gamemode_cooperative.cfg, gamemode_cooperative_server.cfg |
Co-op Strike | 4 | 1 | coop, coopstrike, coopmission
|
gamemode_competitive.cfg, gamemode_coopmission.cfg, gamemode_coopmission_server.cfg |
Skirmish | 5 | 0 | skirmish
|
- |
Danger Zone | 6 | 0 | survival
|
gamemode_survival.cfg, gamemode_survival_server.cfg |
There is a third value named sv_skirmish_id
that the game will consider when loading a map. If it is set to a value that can be found in the following table, it will load an additional .cfg file associated to the ID, which can be found at csgo/cfg/gamemode_<name>.cfg
or csgo/cfg/op08_<name>.cfg
. These .cfg files are supposed to be loaded to a specific base gamemode, which the creator mentioned as a comment in the first lines. Anyway, it is possible to use any base gamemode.
To play one of the following game modes, hit sv_skirmish_id <number>
in the console and launch your map with the base gamemode, see above.
For example: To launch Stab Stab Zap on de_dust2
, enter sv_skirmish_id 1
and map de_dust2 casual
. This is equivalent to the commands sv_skirmish_id 1
, game_type 0
, game_mode 0
and map de_dust2
.
To return to a base gamemode, use a skirmish ID that is not on this table (intuitively 0), so the game will not load any additional .cfg files to a gamemode.

Game Mode | sv_skirmish_id | base gamemode | Description |
---|---|---|---|
Stab Stab Zap | 1 | Casual | Only knives and recharging taser. |
Flying Scoutsman | 3 | Casual | Only scouts and knives, low gravity, high precision. |
Trigger Discipline | 4 | Casual | Missing shots damage yourself down to 1 HP. |
Boom! Headshot! | 6 | Deathmatch | Bodyshots deal no damage. |
Hunter-Gatherers | 7 | Deathmatch | Team deathmatch with collecting dogtags. |
Heavy Assault Suit | 8 | Casual | Heavy armor can be purchased for 6000 $. ![]() buy heavyarmor while not holding a rifle. [todo tested in ?] |
Arms Race | 10 | Arms Race | Equivalent to Arms Race. |
Demolition | 11 | Demolition | Equivalent to Demolition. |
Retakes | 12 | Casual | 3 T's vs. 4 CT's, retake scenario. ![]() |
Bloodletter | inaccessible? | Arms Race | Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive. |
Bounty Hunter | inaccessible? | Deathmatch | All players are enemies, killed enemies will drop dogtags that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional DM points. |
Team Deathmatch | inaccessible? | Deathmatch | Killing enemies is worth team victory points, killing enemies with the DM bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins. |