Trigger portal
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trigger_portal is an brush entity in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from trigger_teleport in that it "reorients physics" and (probably) preserves velocity.

server_base.vpc
to include trigger_portal.cpp
before building the project.
FGD Code
@SolidClass base(Trigger) = trigger_portal : "A trigger volume which teleports touched entities and reorients their physics." [ RemotePortal(target_destination) : "Remote Portal" : : "The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal." //Inputs input SetRemotePortal(string) : "Set the remote portal to the specified trigger_portal." ]
Code Fix
Line 278 and 302:
SetContextThink( &CTriggerPortal::DisabledThink, gpGlobals->curtime + 0.1, TRIGGER_DISABLED_THINK );
Keyvalues
- Remote Portal ([todo internal name (i)]) <targetname>
- The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.
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Flags
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Inputs
- SetRemotePortal <string >
- Set the remote portal to the specified trigger_portal.
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Outputs
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