Half-Life 2 (Xbox)

From Valve Developer Community
< Ru
Revision as of 02:53, 25 January 2025 by OktoBSD (talk | contribs) (Header translation)
Jump to navigation Jump to search
Under construction.png
This page is actively undergoing a major edit.
As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.

The person who added this notice will be listed in its edit history should you wish to contact them.

Info content.png
This page needs to be translated.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)
English (en)Русский (ru)中文 (zh)Translate (Translate)
HL2XboxCover.jpg

Half-Life 2 Half-Life 2 was ported to Xbox by Valve in 2005. The engine and its maps have been modified to meet the console's hardware specs. Despite this, the game can sometimes struggle to run properly on the console with the framerate occasionally dropping to below 20s.

Key differences between Xbox and PC

  • Runs on a unique branch of Source Source 2004(en). All entity and movement quirks are included, such as func_ladder(en) and propflying.
  • Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (Wikipedia icon Anamorphic widescreen) and a framerate of 30 FPS.
  • Uses file streaming and a unique filetype known as XZP. GCFScape(en) is able to open these archives.
  • Many maps have been modified and split in order to improve performance.
  • Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
  • Unique save file structure
  • Has proprietary texture and scene formats

See also