grenade_tow
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grenade_tow
is a point entity available in Black Mesa. The grenade entity that used by func_tow and func_tow_mp. A TOW missile that launched by
BGM-71 TOW cannon, it lies straight until it hits a surface, and then explodes. It have homing feature in the mod version via SetTarget input, this feature not available in Steam versions of the game. Most inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Tow
.



|

Inputs
- Deploy <void>
- Fired by this entity when appears. Deploys model of this grenade.
- SetTarget <string > (only in
)
- Sets specified target and enables homing.
- SetTimer <float > (only in
)
- Sets amount of time before detonate.
Outputs
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tow_track_acceleration | 300 | Float | Missile acceleration.![]() |
sk_detenator_tow_max_speed | 3000 | Float | Max missile speed. |
sk_detenator_tow_intial_speed | 1500 | Float | Intial missile speed.![]() |
sk_detenator_tow_plr_dmg | 150 | Float | Missile damage scale if it is launched by the player. |
sk_detenator_tow_plr_dmg_radius | 375 | Float | Missile damage radius if it is launched by the player. |
sk_detenator_tow_npc_dmg | 150 | Float | Missile damage scale if it is launched by NPC. |
sk_detenator_tow_npc_dmg_radius | 375 | Float | Missile damage radius if it is launched by NPC. |
Black Mesa (mod) (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_tow | 150 | Float | Missile damage scale if it is launched by the player. |
sk_npc_dmg_grenade_tow | 150 | Float | Missile damage scale if it is launched by NPC. |
sk_grenade_tow_airspeed | 1500 | Float | Missile air speed. |
sk_grenade_tow_precision | 1 | Float | TOW precision. Doesn't work. |