func_wall
		
		
		
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CFuncWall | 
func_wall  is a   brush entity  available in all 
 Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.
If the game has round restart mechanics this entity may not behave as expected:
  | 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
Use <void>
- Deprecated.
Nonfunctional; leftover from
 Quake and 
 GoldSrc, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use env_texturetoggle or material_modify_control instead.