cs_ragdoll

 
|  Class hierarchy | 
|---|
| CCSRagdoll | 
cs_ragdoll  is a   point entity  available in 
 Counter-Strike series and
 Counter-Strike series and 
 Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar
 Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bots to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll uses QPhysics and can not be shot, but they will play a surrender animation ("death%d", if any exist).
Behavior
Counter-Strike series
In  Counter-Strike: Source with "low violence" mode enabled on a session start, or the
 Counter-Strike: Source with "low violence" mode enabled on a session start, or the -lv launch option on much older versions of  Counter-Strike: Global Offensive,
 Counter-Strike: Global Offensive, cs_ragdoll is affected by QPhysics and plays a surrender animation.
Left 4 Dead series
cs_ragdoll is spawned upon a Survivor's death. In  Left 4 Dead 2 these are substituted by survivor_death_model unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.
 Left 4 Dead 2 these are substituted by survivor_death_model unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.
























