trigger_soundscape
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CTriggerSoundscape |
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trigger_soundscape
is a brush entity available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.









If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues
- Soundscape (soundscape) <targetname>
- Targetname of the env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.
- StartDisabled (StartDisabled) <boolean>
- If true starts disabled

Inputs
- Enable / Disable / Toggle
- Enables, disables or toggles the trigger. Act of disabling it doesn't stop the soundscape from playing. (make sure to take into consideration that this is preserved entity)
