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Rubikon

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Revision as of 22:19, 2 August 2024 by Kr0tchet (talk | contribs) (S&box now uses Box3D physics, which is just forked Rubikon that can be updated quickly.)
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Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

A Source 2 game, S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

Media

References

References
1. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 11, 2025.