weapon_cubemap
		
		
		
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weapon_cubemap  is an   e0  available in all  Source games before
 Source games before  Left 4 Dead. 
It is also available in some newer games through mods or natively:
 Left 4 Dead. 
It is also available in some newer games through mods or natively:
 Counter-Strike: Global Offensive - by TopHattWaffle and Zool Smith Counter-Strike: Global Offensive - by TopHattWaffle and Zool Smith
 Left 4 Dead 2 - by MrFunreal Left 4 Dead 2 - by MrFunreal
 Portal 2 does have it in a working condition but needs the model from another game Portal 2 does have it in a working condition but needs the model from another game
 Portal 2: Community Edition implemented natively Portal 2: Community Edition implemented natively
 Tip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in
Tip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in  Left 4 Dead 2 or the AWP in
 Left 4 Dead 2 or the AWP in  CS:GO, as alternative.
 CS:GO, as alternative.Entity Description
 
  weapon_cubemap in  Counter-Strike: Source.
 Counter-Strike: Source.
 Counter-Strike: Source.
 Counter-Strike: Source.This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.
 Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)

























