$mraotexture

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The user who added this notice, should you wish to contact them, is: Equalizer5118, an idiot who cant spel (talk) 22:16, 22 October 2023 (PDT) tr = idir.
Additional Notes: accidentally pressed save instead of preview, whoops. Will update with screenshots and creation methods.

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$mraotexture is a s2 available in Strata Source Strata Source, Titanfall 2 Titanfall 2, Hunt Down the Freeman Hunt Down the Freeman, and Apex Legends Apex Legends.

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  • The {{{game}}} parameter is inconsistent with the name defined by the {{Strata}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Strata Source .
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It is available exclusively for the PBRshader to define the MRAO texture to use for the Physically Based Rendering.

Physically Based Rendering

Physically Based Rendering is a photorealistic shading technique that takes lighting information about the metalness, roughness, and ambient occlusion of a texture and then renders lighting in a realistic manner. Most modern game engines utilize PBR for the majority of their textures, and unfortunately due to the Source Source engine's age, it is not supported by all the official Valve branches. However some third party games and engine branches support this shader.

MRAO

An MRAO (M etalness, R oughness, Ambiemt Occlusion) texture is a texture that contains lighting information on the metalness, shinyness, and self-shadowing of the diffuse (a.k.a base, albedo) texture through the intensity of the RGB channels. This reduces the amount of texture maps for one PBR material from 5 to 3, reducing file space and memory cost.