SDK Docs
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If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
| Mod Yapımı | Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler. |
| Bölüm Tasarımı | Haritalar her şeyin bir araya getirildiği 3D dünyalardır. |
| Programlama | Bir modun C++ kodu, dünyasının ve oyunun kurallarını tanımlar. |
| Betikler | Betikler mantıksal olaylara ve varlıklara yeni işlevler eklemenin bir yoludur. |
| Modelleme | Modeller oyun dünyasında çıkan detaylı 3D nesnelerdir. |
| Materyaller | Dokular ve sheder'lar Source'da materyalleri oluşturmak için birleştirilmiştir. |
| Sesler | Quality audio adds a fourth dimension to your world. |
| Partiküller | Effects like smoke, sparks, blood and fire are created with particles. |
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
| Choreography | Direct your digital actors' performances with choreographed scenes. |
| Filmmaker | Create movies inside the Source Engine. |
| Anlatımlar | Step-by-step guides on a variety of topics. |
| Teknik | In-depth discussion of Source's features. |
| Sözlükçe | Explanations for terms you may encounter. |
| Official Tools | Official tools made by Valve for their games. |
| Üçüncü Parti Araçlar | Useful developer tools created by the community. |
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |