SDK Docs
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		| מודינג | יצירה, ארגון ושחרור פרוייקט הסורס שלך | 
| עיצוב שלבים | המפות הן העולם התלת מימדי בו הכל קורה | 
| תכנות | A mod's C++ code defines the way its world and game rules behave | 
| Scripting | Scripting can be used for adding new functionality or logic to entities. | 
| עיצוב תלת מימד | Models are the detailed 3D objects that appear in the game world | 
| חומרים | Textures and shaders are combined in Source to create materials | 
| סאונד | Quality audio adds a fourth dimension to your world | 
| חלקיקים | Effects like smoke, sparks, blood and fire are created with particles | 
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. | 
| כוריאוגרפיה | Direct your digital actors' performances with choreographed scenes | 
| Filmmaker | Create movies inside the Source Engine. | 
| מדריכים | Step-by-step guides on a variety of topics | 
| טכנולוגיה | In-depth discussion of Source's features | 
| מילון מונחים | Explanations for terms you may encounter | 
| Official Tools | Official tools made by Valve for their games. | 
| כלים מגוף שלישי | Useful developer tools created by the community | 
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. | 


























