Source SDK-Dokumentation

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Source

Runterladen und Installieren | Häufig gestellte Fragen | Versionshinweise

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Modding
Erstellung, Organisation und Veröffentlichung deines Source Projektes.
Leveldesign
Maps sind die 3D-Welten von Source, an denen alles zusammen kommt.
Programmierung
Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert.
Scripten
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Scripten kann benutzt werden, um neue Funktionen oder Logiken zu Entities hinzuzufügen.
Modeling
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Alles, was du über das Modeln für Source wissen musst.
Materialsystem
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Texturen und Shader zum Erstellen von Materialien sind in Source vereint.
Soundsystem
Dokumentation über Sources Software Soundsystem.
Partikel
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Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt.
Artificial Intelligence
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Die AI kontrolliert das Verhalten von allen Aktionen der NPCs.
Choreografie
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Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben.
Filmmaker
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Erschaffe Filme mithilfe der Source-Engine.
Tutorials
Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier.
Technisches
Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung.
Glossar
Erklärungen von üblichen Ausdrücken.
Tools von Drittanbietern
Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden.
I/O-System
Das I/O-System ist das Grundgerüst der meisten Levels in Source basierenden Spielen/Mods.