Info map parameters

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Revision as of 18:22, 3 May 2021 by Darnias (talk | contribs) (new kv)
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Template:Base point multi

Entity description

This entity determines...

  • Counter-Strike: Source Counter-Strike: Global Offensive the C4 explosion radius and the teams that are allowed to buy.
  • Counter-Strike: Global Offensive whether info_deathmatch_spawn entities shall be generated across the map, whether they are used as spawn points in the Deathmatch gamemode and the bots' maximum vision distance.
  • Left 4 Dead Left 4 Dead 2 the density of weapons and items.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Counter-Strike: Source / Counter-Strike: Global Offensive

Team that can buy (buying) <choices>
Defines which teams can buy weapons. 0: Everyone, 1: CTs, 2: Ts, 3: Nobody.
C4 Explosion Radius (bombradius) <integer>
Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
Pet Population (petpopulation) <float> (only in Counter-Strike: Global Offensive)
Determines the target population of pets (chicken).
Note.pngNote:Chickens won't spawn automatically unless the map has a Navigation Mesh.
Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if you don't want the engine to generate info_deathmatch_spawns.
Bot Max Vision Distance (botmaxvisiondistance) <float> (only in Counter-Strike: Global Offensive)
Sets the maximum distance bots can see enemies. Default is -1, unlimited.
Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in Counter-Strike: Global Offensive)
Fade player visibility beyond far z distance.

Left 4 Dead / Left 4 Dead 2

Pain Pill density ([todo internal name (i)]) <float>
Pain Pill density per sq 100 yards
Molotov density ([todo internal name (i)]) <float>
Molotov density per sq 100 yards
Pipe Bomb density ([todo internal name (i)]) <float>
Pipe Bomb density per sq 100 yards
Pistol density ([todo internal name (i)]) <float>
Pistol density per sq 100 yards
Weapon density ([todo internal name (i)]) <float>
Weapon (non-pistol) density per sq 100 yards (Left 4 Dead only)
Gas Can density ([todo internal name (i)]) <float>
Gas Can density per sq 100 yards
Oxygen Tank density ([todo internal name (i)]) <float>
Oxygen Tank density per sq 100 yards
Propane Tank density ([todo internal name (i)]) <float>
Propane Tank density per sq 100 yards
Item Cluster Range ([todo internal name (i)]) <float>
Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Finale Item Cluster Count ([todo internal name (i)]) <integer>
How many clusters of items will be populated in the finale
Ammo pile density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Ammo pile density per sq 100 yards
Melee Weapon density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Melee Weapon density per sq 100 yards
Adrenaline density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Adrenaline density per sq 100 yards
Defibrillator density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Defibrillator density per sq 100 yards
Boomer Bile density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Boomer Bile density per sq 100 yards
Ammo upgrade density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Ammo upgrade pack density per sq 100 yards
Super Weapon density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Chainsaw and Grenade Launcher density per sq 100 yards
Configurable Weapon Spawn density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Density for weapon_spawn entities, -1 to spawn all
Configurable Weapon Cluster Range ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
Magnum Pistol Spawn density ([todo internal name (i)]) <float> (in all games since Left 4 Dead 2)
Density for weapon_magnum_spawn entities, -1 to spawn all
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

UpdateCvars
Stuff values from this entity into cvars for tweaking
FireWinCondition <integerRedirectInput/integer> (only in Counter-Strike: SourceCounter-Strike: Global Offensive)
Ends the round after 5 seconds with the reason you specify.
Tip.pngTip:You can also use game_round_end


Outputs

Useful console commands

director_solve_item_density
Pass the number of items you'd want in this map and this spits out the map density value.

See also