Func bomb target
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It marks where C4 entities can be planted. Players holding the bomb must touch the volume of any func_bomb_target
to plant.
The radar will automatically label a func_bomb_target
as either A or B, depending on which one was created first.
In , if there are more than two of these entities, only two of them will be labelled with A and B (often the second and third entity).
Keyvalues
- Heist Mode bomb Target (heistbomb) ([todo internal name (i)]) <boolean>
- Tells the bomb target that it's designed for the Heist game mode.
- Bomb Mount Target ([todo internal name (i)]) <targetname>
- Optionally, have the bomb be forced to a specific position and orientation after being planted. The position and angles are determined by the ones of a specified info_target.
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Inputs
- BombExplode !FGD
- Pretend the bomb exploded; fires the
BombExplode
output.
- BombDefused !FGD
- Pretend the bomb was defused; fires the
BombDefused
output.
- BombPlanted !FGD
- Pretend the bomb was planted; fires the
BombPlanted
output.
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Outputs
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.
- BombPlanted
- Fires when the bomb is planted.
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