weapon_stunstick

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Revision as of 20:46, 19 November 2011 by Mattshu (talk | contribs) (The next several hundred edits are "DISPLAYTITLE".)
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Template:Point ent

Entity description

Stunstick

The weapon_stunstick entity places a Combine stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics.

  • In Half-Life 2, weapon functionality is disabled. Instead, a stunstick pickup supplies power to the HEV suit (much like a battery).
  • In Half-Life 2: Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.